Posted in Fantasy, Fiction, gaming, Science Fiction, Steampunk, Tween Reads

Here it is… The First Holiday Gift Guide of the Season!

Finally, right? Here is my little contribution to the holiday season’s gift guides: a few of these over the next couple of weeks, as I try to match my Reader’s Advisory skills with my love of gifty books and book-adjacent goodies.

Build a Skyscraper, by Paul Farrell, (Sept. 2020, Pavilion Children’s Books), $19.69, ISBN: 978-1843654742

Ages 3-8

If you haven’t played with Paul Farrell’s Build a Castle, you have been missing out, but no worries: just in time for the holidays, he’s released Build a Skyscraper, the next in his series of graphic-designed cards that let you and your kiddos create the skyscraper of your dreams. The box contains 64 cards with slots cut to let you build and expand your building in any way you like. Add glass, decorative elements and flourishes, and build up or out. It’s all up to your little one! Perfect for stocking stuffers, this is great for hours of play and you can build a new skyscraper each time. An 8-page booklet contains some inspiration and descriptions of skyscraper elements. Get out the minifigs and let them move into a new neighborhood!

Elevator Up card game, (2020), $9.99

Ages 7+

Created by a 17-year-old, Elevator Up is – in the words of creator Harrison Brooks – “kid-created, kid-designed, kid-marketed, kid-shipped, and kid-loved card game”. It’s pretty easy to pick up, fast-paced, and way too much fun to play. The goal is to be the first player to get rid of all your cards as your elevator rides through a building. You can use cards to get your opponents stuck, sent back down to the lobby, or have the doors closed on them. There are a lot of laughs to be had – my Kiddo loves closing the door on his older brothers – and the chance for friendly trash talk is high. Support indie game makers and kid creators, give this one a look. For more information, check out the game website at


Lost in the Imagination: A Journey Through Nine Worlds in Nine Nights, by Hiawyn Oram/Illustrated by David Wyatt, (Oct. 2020, Candlewick Studio), $19.99, ISBN: 9781536210736

Ages 8-12

This book is just amazing, perfect for the reader always looking for new worlds and new adventures. Taken from the “found” journals of the late theoretical physicist Dawn Gable, the book is an armchair adventure: writing, drawings, research, and keepsakes from Dr. Gable’s nightly journeys into fantastic worlds: Asgard, Camelot, The Lost City of Kôr, and a city of machines, Meganopolis, are only a handful of the worlds explored here. Fantasy artwork brings readers from the fantasy of Camelot, with knights and shields, to the steampunk mechanical world of Meganopolis; dragons fly around Wyvern Alley, with fantastic beasts sketched on journal pages to delight and entice, and the ancient ruins of Atlantis wait for readers in its underwater kingdom, with squid and nautiluses. Perfect for your fantasy fans and anyone who loves the “Ology” series by Dugald Steer. Books like this are a gateway to more reading, so have some Tales of Asgard and Thor on hand, Gulliver’s Travels, or Tales of King Arthur handy.

Keeping this short and sweet, but there is much more to come!
Posted in gaming, Intermediate, Middle Grade

Blog Tour: You’re Pulling My Leg Jr!

My family and I are gaming fans. We love our tabletop games, and I also love finding new games that will get my third grader thinking and using his imagination. I’ve also been looking for ways to game with my library kids now that we’ve gone virtual. You’re Pulling My Leg ticks both of these boxes, and the best part is that it’s easy, fun, and hilarious.

Here’s the deal: You’re Pulling My Leg! is adapted from a board game to adapt to… well, *gestures* THIS. The game, now in book format, has two volumes: You’re Pulling My Leg!, and You’re Pulling My Leg! Junior Edition, both by Allen Wolf and Morning Star Games. The objective is to come up with hilarious stories, based on a prompt, while your fellow players try to figure out whether or not you’re bluffing.

You’re Pulling My Leg! Junior Edition, by Allen Wolf,
(Aug. 2020, Morning Star Publishing), $12.99, ISBN: 9781952844027
Ages 9+

You’re Pulling My Leg!, by Allen Wolf,
(June 2020, Morning Star Publishing), $12.99, ISBN: 978-1952844003
Ages 12+


Here’s an example: the question is “Tell Me About Something You Found”. Folks, I’m a children’s librarian in an urban public library system. I guarantee you I will tell you a story of something I found that you will either scream with laughter or horror over, but I can get outrageous and YOU MAY NOT KNOW, or I can be kind of low-key and keep you guessing. A conversation from a game about two weeks ago:

Me: “One day, when I was cleaning out the shelves in the storage room, I found – behind the craft sticks and the finger paints – a box of comic books from an old Summer Reading program I’d run. So, you know… I was there, and the comics were there, so I started looking through the box, right? Because there may be an issue of Batman I hadn’t read before, and my lunch hour was coming up. So I’m shuffling through this box of comics, and I find a photo. It must have fallen off the person’s desk when they were packing the box, because there was no way this photo was sent to me on purpose, it was buried at the bottom of the box. The photo was of a guy dressed up like Batman – no, seriously, like Batman, with the cape and the boots and the belt and all of it! But when I looked closer… it was STAN LEE. What the heck was Stan Lee doing dressed as Batman?”

Kiddo: “No way, Mom! Stan Lee does Marvel movies, you’d never find him dressed like Batman.”

Foiled again, my friends. My kid knows me too well. But you have to admit, I made it plausible, right? Let’s try another example.

Me: “Tell me about a time when you caught something.”

Kiddo: “This one time… in gym… at school… my friend and I were throwing a basketball at each other back and forth, because it was gym, right? So he threw it to me, and I caught it, and I kicked it at him, and he picked it up and he sneezed on it but he didn’t tell me and when he threw it at me and I grabbed it, it felt wet and then I ended up catching a cold because he had a cold and that’s why he sneezed on it.”

Me: “Oh my GOD, that’s SO GROSS, WHY WOULD HE SNEEZE ON THE BALL? Is that why you had that cold at the end of last year? Is that how I caught that cold? I felt like garbage for a week, WHAT THE HECK MAN?”

Kiddo: “Gotcha.”

Me: “You made that up?”

Kiddo: giggles madly

Me: “Don’t you ever tell me you can’t write a personal narrative for ELA ever again.”

You see, my friends? This game is GOLD. Librarians, if you’re doing virtual programming, including class visits, this is perfect for getting kids playing and laughing along with you. You can make it as quick or stretch it out for as long as you’d like, and you’ll never play the same game twice. Are you doing a NaNoWriMo program? Let this be your guide. Do your kiddos need to write a small moments personal narrative? There are plenty of ideas here. Each book comes with pages dedicated to Game Highlights, where you can write down some of your funnier/more poignant observations and return to them to expand on, or just keep as a fun journal of a really stressful time. Enjoy.

Games Website:

Twitter: @MorningStarGame

Facebook: @morningstargames

Instagram: @playmorningstargames

Author Website:

Twitter: @theallenwolf

Facebook: @theallenwolf

Instagram: @theallenwolf/

Posted in gaming, Intermediate, Middle Grade, Tween Reads

Tabletop Gaming: Monsters in the Elevator

I may have mentioned once or twice that I’ve developed a bit of a tabletop addiction. Since my last post about gaming in the library, I’ve Kickstarted… well, lot; and I’ve discovered great games by going to the Boston Festival of Indie Games every September. This past time around, we discovered yet another game that provides for laughs, smack talk, and great family time.


Jason Wiser created Monsters in the Elevator with his 7 year-old daughter, and the premise is simple and hilarious: there’s an elevator going up and down in a building. Monsters are getting on and off the elevator. Elevators have weight limits, right? Each monster has its weight listed on a card, and you have to work together to keep that elevator from getting overloaded and crashing! There’s help along the way – certain monsters get off at certain floors; some monsters get sick and have to leave the elevator, or even better, some monsters let loose some gas that clears the elevator pretty darned fast (there is no end to the joy a card like that brings when my family plays).

It’s a math game, and it’s FUN. The fact that it’s cooperative makes it a great game for younger kids; my 4 year-old is even able to play with our help. We all work together to keep the elevator from falling. My husband got to meet Jason Wiser at BFIG last year and had nothing but great things to say, and I love that he created a family game with his own kid. It’s kid-tested, parent-approved, and now, librarian approved: my Corona Kids and I had some intense gaming sessions with my deck, and I’ll be introducing it to the Elmhurst kids very soon.

Monsters in the Elevator is available for the next five days through IndieGogo, where there are some nice backer gifts, including stickers (because seriously, monster stickers, who doesn’t love that?), and it’s also one of the five games featured on Hasbro’s Next Great Family Game Challenge. If you enjoy and want to support indie gaming, this is a fun, educational one to add to your game pile.

Posted in gaming, Graphic Novels, Non-Fiction, Teen, Tween Reads, Young Adult/New Adult

Box Brown gives us the real story of Tetris, the most addictive game EVER

tetris_1Tetris: The Games People Play, by Box Brown (October 2016, First Second), $19.99, ISBN: 9781626723153

Recommended for ages 12+

If you spent the better part of the early ’90s glued to your keyboard/gaming console/handheld, immersed in the video game Tetris, you’re not alone. I have logged many hours in front of my NES, rotating those little blocks to achieve the perfect fit. Box Brown’s graphic novel tells the story behind Tetris: the men who created it, and the game developers that almost went to war over bringing it to the masses.

We meet Alexey Pajitnov and his colleague, Vlad Pokhilko, computer scientists at the Moscow Academy of Science. In 1984, Alexey created Tetris in his spare time; it began life as freeware, being passed from friend to friend, coworker to coworker. This game was a phenomenon waiting to happen: it was addicting from the start; people were mesmerized. One story in the book illustrates a manager providing copies to his workplace colleagues, only to take the discs back and destroy them when office productivity declined.

We see the struggle between game developers and the tangled weave of rights for the game: Nintendo, Atari, and Sega all wanted it, and rights 0wnership was downright sketchy, with miscommunication and under the table deals leading to lawsuits. The story reads like an international thriller in parts, with all the trips to Moscow, international dealings, and theft and intrigue.

The story unfolds in two-color art, with game screen renderings and simple character drawings keeping readers focused on the story and the complexity of the game itself. In the story of Tetris, Box Brown also gives us the story of gaming: the pursuit of fun, and the role of gaming in art, culture, commerce, and intellect. From Lascaux cave paintings, which depict games, to artifacts of gaming pieces rendered in bone, to Senet, an Ancient Egyptian board game, to dice games, and finally, to smartphone gaming (where Tetris still lives on), the pursuit of fun, the joy of gaming, is part of human history.

This will go over well with gamers and history fans, graphic novel fans and anyone interested in business. There’s some good advice for businesses in the story of Tetris, especially for anyone interested in international licenses. Box Brown’s graphic novel is multilayered and well-rounded, with an abundance of information presented in an interesting and easy to digest format.

Box Brown is a New York Times–bestselling author. He wrote the best-selling graphic biography, Andre the Giant: Life and Legend. Take a look at some more of Tetris here, and head over to Box Brown’s author webpage and see more of his illustration work.

tetris_2 tetris_3 tetris_4


And now, you can’t get the Tetris music out of your head, either. You’re welcome.

Posted in gaming, geek, Guide, Non-Fiction, Teen, Tween Reads

Minecraft teaches kids Python, empowers future programmers

minecraftLearn to Program with Minecraft, by Craig Richardson (Dec. 2015, No Starch Press), $29.95, ISBN: 9781593276706

Recommended for ages 10+

The kids in my library are obsessed with Minecraft. From 2:30 on, as the kids storm the beachhead that is my children’s room, I hear shouts of, “Don’t touch my skin!”; “GET THE CREEPER! GET THE CREEPER!”; “OMG, get away from the Enderman!”; and “DIAMONDS!” I see the potential of Minecraft, and how it can be a fantastic tool to teach kids to create online worlds. I also, as a children’s librarian and mom of three boys, know that for the most part, they want to kill creepers and each other in some kind of 8-bit battle royale more often than not.

Books like Learn to Program with Minecraft are my gateway drug to programming with these kids. First, I get the fiction in (the GameKnight999 series by Mark Cheverton is available in English and Spanish, and they fly off my shelves), then I introduce coding programs like the Hour of Code, to show them how playing their game actually teaches them the building blocks of coding programs and apps of their own. Finally, I use part of my book-buying budget to buy coding nonfiction to keep around. I love DK’s coding books; those are especially great for my younger coders. My older kids need a little more, though, to keep them interested. That’s where the No Starch Books come in.

No Starch has great programming books for kids and teens, and Learn to Program with Minecraft is a solid addition to middle school and YA collecctions. A heads-up: you have to download Python to work with this book, but it’s a free programming language. Don’t be scared! The book will guide you along your Python/Minecraft journey, with screenshots and step-by-step bullets points that make creating much less stressful.

The book will help you create mini-games within Minecraft, take you on an automated teleportation tour around your Minecraft world, and teach you to make secret passageways. You’ll learn to make lava traps and cause floods, but be a good Minecraft citizen: no griefing.

I don’t quite have the Minecraft skills for this just yet, but I’m confident in my crafters here – I’ll be investing in this for my summer crowd, especially since we’ll be running a Google CS program here in a couple of months. Get kids to love programming, and watch what they come up with. I’m pretty psyched.


Posted in gaming, geek, geek culture, Guide, Humor, Intermediate, Middle Grade, Tween Reads, Video Games

Yogscast: The Book!

yogscastYogscast: The Diggy Diggy Book, by The Yogscast, (Feb. 2016, Scholastic), $8.99, ISBN: 9780545956635

Recommended for ages 8-13

Yogscast is an insanely popular YouTube channel by gamers, for gamers. They have skits, animations, videos, songs – it’s like SNL on crack for gamers, and it’s pretty kid-friendly (otherwise, Scholastic wouldn’t be putting this book out). If you have Warcraft and/or Minecrafters in your household, library, or classroom, you’ve likely heard of Yogscast, or the kids in your life have.

My gamer boy was a faithful Yogscast fan when he was 7 or 8; I’d see him curled up with his iPad and headset in, cackling and snorting, and wondering what in the world he was listening to. So I asked him, and he told me, and then he showed me.

Yogscast is HUGE. The channel has over 4 BILLION views. If they were a movie, they’d be Deadpool PLUS Avengers, and that is just something that warps my fragile little mind. When I saw that they had a book out, I knew I’d need to check this out.

The Diggy Diggy Book is for people who know this channel and know it well. You will meet the creators and explore different areas. There are tons of in-jokes, a tour of YogTowers, a the tourist’s guide to Datlof, and the chance to become a JaffaQuest cadet. I was pretty clueless reading this book, because it is such an inclusive community (yes, I know calling a community of millions and billions inclusive is hilarious), but if you’re a fan, you’ll love the book. Carry it in your library at your own risk, though – there are workbook-type pages in here and they’ll most likely get written on. This book will do gangbusters at the Scholastic Book Fairs, bet on it.


Posted in Fantasy, Fiction, Fiction, gaming, geek culture, Intermediate, Middle Grade

GameKnight999 is back in a new Minecraft adventure!

In news that will make the kids at my library ecstatic, Mark Cheverton has a new GameKnight999 Minecraft novel coming out in two days. GameKnight999 vs. Herobrine: Herobrine Reborn is Book 3 in this latest adventure series.


I first discovered Mark Cheverton’s books at New York Comic Con a couple of years ago, where I picked up his first big GameKnight999 series, beginning with Invasion of the Overworld. My then 9 year-old son loved it, and when I ordered a set for my library at the time, they disappeared as soon as I displayed them on the “New” shelves. One of the first purchases I made here at my new location was the original series, and again, haven’t seen them since I put them on the shelves – I didn’t even make it to the shelves, come to think of it; once the kids saw Minecraft books in my arms, they swarmed me!


Needless to say, I’ve ordered more Minecraft books since, and I’ve held a really popular Pixel Art workshop. I cut construction paper into 2″ x 2″ squares, and provided templates of various Minecraft subjects (my first were the Creeper and a flower) that the kids used to create their own works of Minecraft Art. It went over so well that I’m scheduling more Minecraft workshops in the future.

Gameknight999 vs. Herobrine, Book 3 is the conclusion of the Herobrine Reborn series, and will hit bookstores and mass market retailers this Wednesday, January 6th and is already available on Amazon!

Cheverton also Skypes with schools interested in virtual author visits – check out his website for more information. He also provides his own Minecraft server info for kids who want to join in the fun. He will unapologetically ban griefers and bullies, so you know it’s a safe space for your families and patrons (if you let them run Minecraft on your computers). Go to his server site for more information on access.

I’m off to add this latest book to my January budget. Enjoy!

Posted in gaming, geek, geek culture, Humor, Realistic Fiction, Teen, Young Adult/New Adult

Geek Mystery – The Unfortunate Decisions of Dahlia Moss

dahlia mossThe Unfortunate Decisions of Dahlia Moss, by Max Wirestone (Oct. 2015, Red Hook Books), $20, ISBN: 978-0316385978

Recommended for ages 14+

Geeks finally have a Jessica Fletcher to call their own (That’s the detective from the old TV show, Murder, She Wrote – ask your parents, kids)!  Meet Dahlia Moss – twenty-something geek girl who doesn’t make the best life decisions. She’s unemployed, unattached, and broke, living off her eccentric roommate for the time being. When Charice, her roommate, throws another one of her crazy parties, Dahlia finds herself being hired for private detective work by one of the guests, Jonah – it seems that someone stole a valuable artifact from him through his MMORPG (Massively Multiplayer Online Role Playing Game – think World of Warcraft, for any uninitiated reading this). Dahlia has zero detecting experience, but she does speak geek, and Jonah flashes a lot of money her way, so she takes the case. The plot only thickens when Jonah turns up dead shortly after. Now, Dahlia’s determined to find the artifact, the killer, and quite possibly, a new boyfriend. Let’s hope her decision-making abilities improve!

Told in the first person from Dahlia’s point of view, this is an often hilarious, readable, fun, whodunit. We’ve got a new heroine for the geek age in Dahlia Moss, who’s self-conscious, sarcastic, and fluent in fandom. If you love a good mystery – heck, even if you don’t, but love science fiction, gaming, fantasy, or any kind of fandom, this is a great book for you. Wirestone is a librarian, and if there’s one thing I know about our people, the Geek is strong with us. She humorously captures the strange bedfellows that online gaming makes of us all, and manages to weave together a smartly layered mystery and a love of all things quirky and geek. Dahlia Moss herself is wonderfully left of center and will appeal to anyone whose square peg just won’t fit into that round hole, no matter how hard we try.

Teens and college students will get a kick out of this book and likely try to figure out how their own social groups match up to Dahlia and her friends. Here’s hoping we get some more Dahlia adventures in the future!

Posted in Fiction, Fiction, gaming, geek culture, Intermediate, Middle Grade, roleplaying

Invasion of the Overworld – Is Minecraft The Matrix?

invasionInvasion of the Overworld, by Mark Cheverton (2013, Sky Pony Press) $9.99, ISBN: 978-1-63220-711-1

Recommended for ages 8-12

If you’re around tweens at all in the course of your day, you’ve probably at least heard of Minecraft. It’s an online game and community that allows users to create their own worlds in 8-bit, or face off against other users on other servers. My kids have been Minecrafting for a  few years now, and some of the stuff I’ve seen is nothing short of mind-blowing. I’ve seen Hogwarts, Middle Earth, and castles and creations that defy all explanation, created by anyone from young kids to architects and engineers who use Minecraft. That said, there are – as in real life – creeps who find amusement in destroying other people’s creations. Called “griefers”, they find their way into users’ areas and burn down and destroy other people’s hard work. Invasion of the Overworld addresses this beautifully.

The story begins with a boy whose Minecraft name is GameKnight999. He’s a 12 year-old kid who loves griefing and setting up traps to lure his teammates and friends to. It’s his way of exercising power that he doesn’t have in real life, but it’s not doing him any favors. When – in a scene that reminded me of Disney’s Tron – he finds himself digitized and in the Minecraft world itself, he learns that his online actions have repercussions, and when he’s confronted with the fallout from his actions, he begins to see things in a new light.

He also learns that all is not well in the world of Minecraft. The monsters that exist in the game are finding their way, server by server, to the Source, a source of power that will lead them to our world. GameKnight – called The User That is Not a User – is the one things standing in their way. We see GameKnight on a voyage of personal discovery as he matures and takes on the responsibility not only of defending Minecraft, but his own world.

The book is Minecraft-heavy. There are detailed desriptions of settings, tools, and game vocabulary. Minecrafters will recognize and love this, and newbies to the game (and I count myself in this number) will appreciate Mr. Cheverton’s explanations. Mark Cheverton wrote this series after the Minecraft world he and his son created was destroyed by griefers. Parents will appreciate the discussions about cyberbullying and bullying in real life, and I’m hopeful that kids reading this series will see that every action brings with it some consequence, whether or not they hide behind the anonymity of being online.

I bought a set of these books for my library, because the kids are avid Minecrafters. I haven’t seen the books since the day I put them on the shelves – they’re constantly in circulation, and I really should by a new set, along with Mr. Cheverton’s latest series, The Mystery of Herobrine.

Keep up with Mark Cheverton’s Minecraft novels at his website, where you can sign up for email updates.

Full disclosure, I am mortified by how long it took me to get to this review. I received a copy of the GameKnight999 trilogy at New York Comic Con last year, and only just got to sit down and read this first book in the series. I hope that all the booktalks I’ve given this series in the time it took me to read it helps make up for the delay!

Posted in gaming, geek, geek culture

The Family That Geeks Together – TableTop Gaming

I wrote a piece on tabletop gaming for WhatchaReading recently, that’s received some great feedback. I thought I’d post the article here, too, especially with a lot of my readers being librarians and parents, and get some more input.

My 11 year-old son, Alex, and I hang out a lot together. I introduced him to Doctor Who, the Batman ’66 TV series, and Batman’s The Killing Joke; he introduced me to tabletop gaming. We’d played Clue, Monopoly, and Trouble until I thought I was going to weep, and even though we learned how to play Magic a few years ago at New York Comic Con, one game could get so bogged down that I kind of shied away from gaming. That changed last Christmas, when my brother-in-law gave Alex Munchkin, the card game where you loot the treasures, kill the monsters, and stab your buddy. He was immediately hooked. Next thing I knew, he was an authority in the making on tabletop gaming. He introduced me to Wil Wheaton’s TableTop web series. He collected different Munchkin games. We went to New York Comic Con together, and he showed me Fluxx, King of New York, and other tabletop games. We went home and played Munchkin with my 15 year-old, and we had a blast. I was hooked.

The Family That Geeks Together: Tabletop Gaming

Many Munchkin games later, we’ve expanded to include Cthulhu Fluxx, Machi Koro, Sushi Go, and We Didn’t Playtest This At All. We go at each other, talking smack and trying to trip each other up, laughing and talking about everything – school, books, crazy members of the family – as we go along. Tabletop gaming has given me a great way to tighten my relationship with my kid as he enters – shudder – puberty; it’s “our thing”: something that’s for us, we have together. Alex is a gamer, not really a talker, but if we’re playing Machi Koro, and something’s on his mind, it’ll come up as we’re stealing one another’s resources to build our city. If his brothers are driving him crazy, I’ll hear about it as he’s attacking a monster during a round of Munchkin. He’s relaxed. I’m relaxed. If we can defeat Cthulhu and find the Necronomicon, dealing with a 2 year-old who’s sticking fruit snacks in your hair is a piece of cake.

Cthulhu Fluxx munchkin cthulhu machi koro

Alex’s influence has spread to my library, where I just started a Tabletop Gaming club. Our first session, I had six kids and a parent show up to play another Fluxx game, Oz Fluxx. These kids had a BLAST. It exceeded my wildest hopes, because I haven’t had a lot of geekery catch fire with the kids at the library these days. When I finished the “learning round”, as I called the first game, they immediately asked for another round. I handed off the deck to the dad who sat in, who was more than happy to take over as game leader.

Fluxx Oz we didn't playtest      sushi-go

Gaming works. It gets kids thinking strategically, using numbers, words, reasoning. It helps them plan, it helps them understand cause and effect. Candyland and Chutes and Ladders, TiddlyWinks, Break the Ice – start playing with the little ones early. You can start when they’re about 3. But when they’re as young as 5, you can start teaching them Magic – it’s how Alex became more comfortable with numbers as a Kindergartener. I have a 6 year old in my Fluxx group at the library, and she was the kid who won the game. Her proud dad was the dad who joined my group, and he can’t wait until next week, when the group meets again. Gaming brings people together, so why wouldn’t it bring parents and kids together? It’s one of the few times they can oppose you without grief, right?

Now I’m scouring Kickstarter for new games to bring home, and to my library. I’ve got 3 in the hopper now: Gryphon Games’ 12 Days of Christmas and King’s Kilt, and Exploding Kittens, by Ellan Lee, Shane Small, and The Oatmeal’s Matthew Inman. Which also happens to be the most-backed Kickstarter EVER. Once I get these, I’ll make sure to report back.

12days kingskilt explodingkittens


In the meantime, what are YOU guys playing? I’d love to hear about it. Weigh in on Twitter, or in the comments below!

This article appeared on WhatchaReading on 2/21/15.