Posted in Uncategorized

Minecraft Cookbook: Great for Teens!

Minecraft: Gather, Cook, Eat! Official Cookbook, by Tara Theoharis, (Apr. 2023, Insight Editions), $27.99, ISBN: 9781647228262

Ages 12+

This is the kind of cookbook I’d put right into my Teen nonfiction section. Over 40 recipes for all skill levels, organized into appetizers and snacks, entrees, desserts, and drinks, and with fun Minecraft-y names, accompanied by color photos and meal planning suggestions? Home run. Minecraft icons on every recipe give cooks difficulty levels and player types that inspired the dishes; Minecraft artwork runs throughout. A chart lets readers see at a glance which are dairy-free, gluten-free, vegan, or vegetarian. The dishes are fun and inventive, like Inventory Bread, a pull-apart bread that looks like different types of building blocks, or Nether Portal Rolls; cinnamon rolls with ube frosting to give the roll a deliciously purple sheen that matches Minecraft Purple. Recipes are detailed and easy to follow. Player Notes at the end allow for cooking or gaming notes as you cook. This should be a hit for Young Adult and New Adult cookbook collections.

Posted in Fiction, Realistic Fiction, Teen, Young Adult/New Adult

Get ready to SLAY!

Slay, by Brittney Morris, (Sept. 2019, Simon Pulse), $18.99, ISBN: 978-1534445420

Ages 12+

This is one of the most buzzed-about YA books of the year, and with excellent reason. Slay is phenomenal.

Keira Johnson is a 17-year-old high school senior, math tutor, and one of a small handful of students of color at her high school, Jefferson Academy. Keira is at her happiest, though, when she steps into her character, Emerald, in the VR game she created: Slay. Slay is at once a competitive game and celebration of black culture, with hundreds of thousands of players. Slay lets black players inhabit a world where they don’t need to be a spokesperson for their race; they don’t need to code-switch to move in a white world; they can be, together, while competing in arenas and using cards that praise and elevate notable black men and women throughout history, and touchstones – both weighty and humorous – without having to explain or defend their meaning. Keira can’t let anyone know she’s the one behind Slay, though – her boyfriend, Malcolm, thinks video games are a way to keep young black men and women distracted and off balance, and she worries that her parents wouldn’t approve. But when a Slay-er is murdered over a Slay coin dispute, Keira finds her game the target of the media, who wants to call out the game and its creator as racist, and a dangerous troll, who threatens to take Keira to court for discrimination.

Slay is just brilliant writing. Gamers will love it for the gameplay and the fast-paced gaming action. The writing is sharp, with witty moments and thought-provoking ideas, including how a game can unite a community on a worldwide basis. Told mostly through Keira’s point of view, chapters also switch up to introduce readers to people affected by Slay, including a professor in his 30s and a closeted player living in potentially unsafe circumstances. There’s a strong thread of white deafness here, too – how white friends can ask things like, “Should I get dreadlocks?”, or provoke their “black friend” into speaking for the POC community to get the “different” point of view. Keira and her sister, Steph, come from a solid family, and Keira’s boyfriend, Malcolm, who wants black men and women to rise up together, but whose more radical worldview conflicts with many of Keira’s ideals.

Breathtaking characters that live off the page and in the imagination, fast-paced dialogue and a plot that just won’t quit make Slay required reading for upper tweens, teens, and adults alike. Give Slay all the awards, please.

Slay isn’t out until September, but you can catch an excerpt here at EW’s website. Bustle has a great piece on Slay and another excerpt, if you’re dying for more. Publisher’s Weekly has an article about Black Panther‘s influence on author Brittney Morris, which comes through in a big way through the pages of Slay, and the Slay website has sample cards from the game that you’ll love.

 

 

Posted in Fiction, Science Fiction, Teen, Young Adult/New Adult

Step into YA Cyberpunk with Marie Lu’s Warcross

Warcross, by Marie Lu, (Sept. 2017, Penguin), $18.99, ISBN: 9780399547966

Recommended for readers 12+

Okay, confession time: I have never read a Marie Lu book. The desire’s been there: the Legend books, the Young Elites series, and most certainly, the upcoming Batman novel she’s writing. I finally saw my chance and jumped on the Lu reader wagon with Warcross, and I am SO glad I did.

Eighteen year-old Emika Chen is a bounty hunter, but not your conventional bounty hunter. Warcross is a MMORPG that’s a global sensation; accessible through VR-type glasses that convince your brain you’re in a different series of worlds. Emika tracks down Warcross players who are betting illegally, or getting up to otherwise shady stuff online, but business has been rough and she’s facing eviction. She decides to hack into the Warcross championships to steal an artifact or two to sell – the same shadiness she’d normally get an assignment to track down – and thanks to a glitch in the game, finds herself visible in front of the world. Hideo Tanaka, Warcross creator and brainchild, flies her out to Japan and immediately hires her to take down a security problem inside the game. He puts her on one of the Warcross championship teams and gives her carte blanche to track down the risk, but what she uncovers goes far deeper than a simple game glitch.

Warcross transports you into the story, making you feel like you’re observing the action from your own viewing area. There’s intrigue and subplots that constantly keep you guessing, and characters that will keep you invested – love them or not. It’s cyberpunk for a whole new generation – Neuromancer crossed with World of Warcraft. Intense writing, diverse characters, some romance, high-speed virtual reality gaming, and personal agendas gone wild make Warcross must-read YA.

 

Warcross received starred reviews from Kirkus, School Library Journal, and Publishers Weekly.

Posted in Fantasy, Fiction, gaming, Middle Grade, Tween Reads

Minecrafters! GameKnight999 is writing another adventure!

Hey, remember back when we were getting all excited for New York Comic Con, I had the opportunity to get a set of Minecraft novels written by Mark Cheverton, and so did you? I promise, PROMISE, promise, those reviews are coming – the Cybils awards are currently taking over my entire nightstand and starting to head toward my living room – but in the meantime, Mark Cheverton is writing another Minecraft adventure, and Sky Pony Press is publishing it!

The new book sounds like it’s going to be part of another GameKnight999 series, and it’s called The Mystery of Herobrine. We’re going to get more Minecraft secrets, and meet some new villains in this series. Mr. Cheverton even treated us to a glimpse of one of his new villains, Xa-Tul, the zombie king:

minecraft_gameknight

I’m really excited to get to these books. My son loved them, and was VERY excited to see this sneak peek. I also bought a set for my library, and I haven’t seen them since the day I put them on the “New Books” shelf. The kids are EATING this book, I swear it. In fact, once I get a book budget again, I may have to invest in another set. And I think I need to look at this Winter Morgan Minecraft series, also available through Sky Pony.

Posted in Fantasy, geek culture, Graphic Novels, roleplaying, Science Fiction, Teen, Tween Reads, Uncategorized

In Real Life: Where online worlds cross over to reality.

in real lifeIn Real Life, by Cory Doctorow/Illustrated by Jen Wang (:01 First Second, Oct. 2014). $17.99, ISBN: 9781596436589

Recommended for ages 13+

I’m a Cory Doctorow fan. I loved Little Brother, and I was fascinated by For the Win, which examines the lives of “gold farmers” – people whose job it is – in real life – to acquire gold and magic/rare items in games, and sell them to players for real-world currency. The gamers – which include children – are from poor families in third-world countries: India, China, and Singapore, working in deplorable conditions, and exploited by sweatshop bosses who pay pitiful wages.

In Real Life is a graphic novel about a girl named Anda, who loves playing a MMORPG (Massively Multiplayer Online Role-Playing Game) named Coarsegold. She makes friends in the gamespace, ultimately falling in with Lucy, a more experienced gamer who takes Anda under her wing. They stalk and “kill” the “gold farmers” they encounter, believing them to be cheating by selling gold and rare items to fellow gamers. The farmers look small, almost childlike, and Anda – despite doing this in the gamespace – feels guilty. She strikes up a friendship with one of the farmers, a Chinese teenager named Raymond, who tells her about his life and his job – laboring under sweatshop conditions to farm so that he can help support his family – and Anda decides that something needs to be done.

The story is similar to Doctorow’s plot in For the Win, but without delving into the global politics and economics involved in the novel. I loved this graphic novel, which could be an introduction or supplement to For the Win. We get to see positive representations of female gamers, teenagers, and we have a moral central character who is forced to understand that even morals don’t come solely in black and white. At the same time, In Real Life calls attention to a form of human rights violation taking place all over the world, yet located in our homes, our libraries, and anywhere we game.

Jen Wang’s art is perfect for Doctorow’s story. She’s got a manga style that works for me. Her use of color works to as a soft contrast to the tech storyline, and brings out the humanity at the tale’s core.

In Real Life publishes in October of this year, and I can’t wait to get it on my shelves. It’s going to be a great addition to any graphic novel collection, and a must-read for older tweens and teens, especially those who game. Social Studies courses could get some great discussions by adding this book to their curriculum.