Warcross, by Marie Lu, (Sept. 2017, Penguin), $18.99, ISBN: 9780399547966
Recommended for readers 12+
Okay, confession time: I have never read a Marie Lu book. The desire’s been there: the Legend books, the Young Elites series, and most certainly, the upcoming Batman novel she’s writing. I finally saw my chance and jumped on the Lu reader wagon with Warcross, and I am SO glad I did.
Eighteen year-old Emika Chen is a bounty hunter, but not your conventional bounty hunter. Warcross is a MMORPG that’s a global sensation; accessible through VR-type glasses that convince your brain you’re in a different series of worlds. Emika tracks down Warcross players who are betting illegally, or getting up to otherwise shady stuff online, but business has been rough and she’s facing eviction. She decides to hack into the Warcross championships to steal an artifact or two to sell – the same shadiness she’d normally get an assignment to track down – and thanks to a glitch in the game, finds herself visible in front of the world. Hideo Tanaka, Warcross creator and brainchild, flies her out to Japan and immediately hires her to take down a security problem inside the game. He puts her on one of the Warcross championship teams and gives her carte blanche to track down the risk, but what she uncovers goes far deeper than a simple game glitch.
Warcross transports you into the story, making you feel like you’re observing the action from your own viewing area. There’s intrigue and subplots that constantly keep you guessing, and characters that will keep you invested – love them or not. It’s cyberpunk for a whole new generation – Neuromancer crossed with World of Warcraft. Intense writing, diverse characters, some romance, high-speed virtual reality gaming, and personal agendas gone wild make Warcross must-read YA.
Warcross received starred reviews from Kirkus, School Library Journal, and Publishers Weekly.