Posted in Fiction, Realistic Fiction, Teen, Young Adult/New Adult

Get ready to SLAY!

Slay, by Brittney Morris, (Sept. 2019, Simon Pulse), $18.99, ISBN: 978-1534445420

Ages 12+

This is one of the most buzzed-about YA books of the year, and with excellent reason. Slay is phenomenal.

Keira Johnson is a 17-year-old high school senior, math tutor, and one of a small handful of students of color at her high school, Jefferson Academy. Keira is at her happiest, though, when she steps into her character, Emerald, in the VR game she created: Slay. Slay is at once a competitive game and celebration of black culture, with hundreds of thousands of players. Slay lets black players inhabit a world where they don’t need to be a spokesperson for their race; they don’t need to code-switch to move in a white world; they can be, together, while competing in arenas and using cards that praise and elevate notable black men and women throughout history, and touchstones – both weighty and humorous – without having to explain or defend their meaning. Keira can’t let anyone know she’s the one behind Slay, though – her boyfriend, Malcolm, thinks video games are a way to keep young black men and women distracted and off balance, and she worries that her parents wouldn’t approve. But when a Slay-er is murdered over a Slay coin dispute, Keira finds her game the target of the media, who wants to call out the game and its creator as racist, and a dangerous troll, who threatens to take Keira to court for discrimination.

Slay is just brilliant writing. Gamers will love it for the gameplay and the fast-paced gaming action. The writing is sharp, with witty moments and thought-provoking ideas, including how a game can unite a community on a worldwide basis. Told mostly through Keira’s point of view, chapters also switch up to introduce readers to people affected by Slay, including a professor in his 30s and a closeted player living in potentially unsafe circumstances. There’s a strong thread of white deafness here, too – how white friends can ask things like, “Should I get dreadlocks?”, or provoke their “black friend” into speaking for the POC community to get the “different” point of view. Keira and her sister, Steph, come from a solid family, and Keira’s boyfriend, Malcolm, who wants black men and women to rise up together, but whose more radical worldview conflicts with many of Keira’s ideals.

Breathtaking characters that live off the page and in the imagination, fast-paced dialogue and a plot that just won’t quit make Slay required reading for upper tweens, teens, and adults alike. Give Slay all the awards, please.

Slay isn’t out until September, but you can catch an excerpt here at EW’s website. Bustle has a great piece on Slay and another excerpt, if you’re dying for more. Publisher’s Weekly has an article about Black Panther‘s influence on author Brittney Morris, which comes through in a big way through the pages of Slay, and the Slay website has sample cards from the game that you’ll love.

 

 

Posted in Fantasy, Fiction, Intermediate

5-Minute Stories for Minecrafters: Extreme Stories!

5-Minute Stories for Minecrafters: Extreme Stories from the Extreme Hills, by Greyson Mann/Illustrated by Grace Sandford, (Sept. 2017, Sky Pony Press), $7.99, ISBN: 978-1-5107-2370-2

Recommended for readers 7-10

Buddies Zack, Sophia, and Anthony are Minecraft adventurers on the hunt for treasure. Over the course of eight short stories (or short chapters, since they do follow one adventure), the friends encounter zombies, spiders, exploding Creepers, and a dreaded Enderman! Written for a more intermediate audience, these are fun for a quick read-aloud during a circle time or for kids who are in the mood for something fast that doesn’t require a lot of commitment; something they can pick up during a homework or study break. Themes of working together and friendship frame the relationship between characters and influence choices they make while adventuring. Illustrations throughout the text keep kids in the story’s world, holding their interest.

Overall, a fun book to have available for Minecrafters. My library is loaded with them.

Posted in Fiction, Science Fiction, Teen, Young Adult/New Adult

Step into YA Cyberpunk with Marie Lu’s Warcross

Warcross, by Marie Lu, (Sept. 2017, Penguin), $18.99, ISBN: 9780399547966

Recommended for readers 12+

Okay, confession time: I have never read a Marie Lu book. The desire’s been there: the Legend books, the Young Elites series, and most certainly, the upcoming Batman novel she’s writing. I finally saw my chance and jumped on the Lu reader wagon with Warcross, and I am SO glad I did.

Eighteen year-old Emika Chen is a bounty hunter, but not your conventional bounty hunter. Warcross is a MMORPG that’s a global sensation; accessible through VR-type glasses that convince your brain you’re in a different series of worlds. Emika tracks down Warcross players who are betting illegally, or getting up to otherwise shady stuff online, but business has been rough and she’s facing eviction. She decides to hack into the Warcross championships to steal an artifact or two to sell – the same shadiness she’d normally get an assignment to track down – and thanks to a glitch in the game, finds herself visible in front of the world. Hideo Tanaka, Warcross creator and brainchild, flies her out to Japan and immediately hires her to take down a security problem inside the game. He puts her on one of the Warcross championship teams and gives her carte blanche to track down the risk, but what she uncovers goes far deeper than a simple game glitch.

Warcross transports you into the story, making you feel like you’re observing the action from your own viewing area. There’s intrigue and subplots that constantly keep you guessing, and characters that will keep you invested – love them or not. It’s cyberpunk for a whole new generation – Neuromancer crossed with World of Warcraft. Intense writing, diverse characters, some romance, high-speed virtual reality gaming, and personal agendas gone wild make Warcross must-read YA.

 

Warcross received starred reviews from Kirkus, School Library Journal, and Publishers Weekly.

Posted in Fantasy, Fiction, Middle Grade, Science Fiction, Tween Reads

Gamer Squad takes on video game monsters in the real world!

Gamer Squad: Attack of the Not-So Virtual Monsters, by Kim Harrington, (Aug. 2017, Sterling), $6.95, ISBN: 9781454926122

Recommended for readers 8-12

Bex is a gamer, and her game of choice is Monsters Unleashed: an augmented reality game where you hunt and capture monsters using your smartphone and the game app. (Pokemon Go players, you got this.) She and her best friend, Charlie, love playing the game until a mishap with a strange machine at Charlie’s grandfather’s place causes a WiFi gitch and empties Bex’s monster catalog… into the real world! Now, it’s up to Bex, Charlie, and a frenemy Willa to track them all down and get them back before the monsters overrun their town.

Gamer Squad is one of those series you just know the kids are going to swarm when you get them on the shelves. It brings handheld gaming to middle grade fiction with fun and adventure, and author Kim Harrington manages to give us a strong female protagonist, a story about friendship, and addresses bullying all at once. It’s a fast-moving story with likable characters, excitement, and leaves you ready for the sequel, which in this case, released on the same day.

Gamer Squad: Close Encounters of the Nerd Kind, by Kim Harrington,
(Aug. 2017, Sterling), $6.95, ISBN: 9781454926139

A no-brainer for your gamer kids and a nice fiction-y wink to add to your STEM program displays. I’ve just ordered both for my library; the third book hits shelves this Fall.

Posted in gaming, Intermediate, Middle Grade, Tween Reads

Tabletop Gaming: Monsters in the Elevator

I may have mentioned once or twice that I’ve developed a bit of a tabletop addiction. Since my last post about gaming in the library, I’ve Kickstarted… well, lot; and I’ve discovered great games by going to the Boston Festival of Indie Games every September. This past time around, we discovered yet another game that provides for laughs, smack talk, and great family time.

jasonwiser_monsterselevatoricon

Jason Wiser created Monsters in the Elevator with his 7 year-old daughter, and the premise is simple and hilarious: there’s an elevator going up and down in a building. Monsters are getting on and off the elevator. Elevators have weight limits, right? Each monster has its weight listed on a card, and you have to work together to keep that elevator from getting overloaded and crashing! There’s help along the way – certain monsters get off at certain floors; some monsters get sick and have to leave the elevator, or even better, some monsters let loose some gas that clears the elevator pretty darned fast (there is no end to the joy a card like that brings when my family plays).

It’s a math game, and it’s FUN. The fact that it’s cooperative makes it a great game for younger kids; my 4 year-old is even able to play with our help. We all work together to keep the elevator from falling. My husband got to meet Jason Wiser at BFIG last year and had nothing but great things to say, and I love that he created a family game with his own kid. It’s kid-tested, parent-approved, and now, librarian approved: my Corona Kids and I had some intense gaming sessions with my deck, and I’ll be introducing it to the Elmhurst kids very soon.

Monsters in the Elevator is available for the next five days through IndieGogo, where there are some nice backer gifts, including stickers (because seriously, monster stickers, who doesn’t love that?), and it’s also one of the five games featured on Hasbro’s Next Great Family Game Challenge. If you enjoy and want to support indie gaming, this is a fun, educational one to add to your game pile.

Posted in Adventure, Fiction, geek, Humor, Middle Grade, Puberty, Tween Reads

Win at Life! Insert Coin to Continue

insert-coinInsert Coin to Continue, by John David Anderson, (Sept. 2016, Aladdin), $16.99, ISBN: 9781481447041

Recommended for ages 9-13

Bryan Biggins is a middle school kid who’s obsessed with his favorite video game, Sovereign of Darkness, and obsessed with finding the secret advanced level of play once he beats the game. Time and again. His friends try to tell him to give it up, but Bryan’s not having it; sure enough, one night, he thinks he’s accessed the secret level, but the game just shuts off. When he wakes up the next morning, he’s discovered that his life is the new level! He’s got stats, and more importantly, he gains and loses HP (health points, hit points). People at school are talking to him weirdly, like the teacher that sends him on a quest to get a Twinkie from the teacher’s lounge, past a group of dieting teachers. What happens if all his hit points are used up – or worse, if he runs out of coins to continue? Is this the way the rest of his life is going to go?

This is one of those books that’s too much fun to read and booktalk. A kid wakes up living his own videogame, but the videogame is life as we know it? That’s perfect class trip or reading group discussion material! Bryan is EveryKid, and his friends are fun, along for the ride. Bryan is center stage here, and that’s just fine, because he’s a funny, upbeat narrator that readers will like going on the adventure with. Give this to your gamers, display with C.J. Farley’s Game World, and the insane amount of Minecraft fiction that’s out there.

Posted in gaming, Graphic Novels, Non-Fiction, Teen, Tween Reads, Young Adult/New Adult

Box Brown gives us the real story of Tetris, the most addictive game EVER

tetris_1Tetris: The Games People Play, by Box Brown (October 2016, First Second), $19.99, ISBN: 9781626723153

Recommended for ages 12+

If you spent the better part of the early ’90s glued to your keyboard/gaming console/handheld, immersed in the video game Tetris, you’re not alone. I have logged many hours in front of my NES, rotating those little blocks to achieve the perfect fit. Box Brown’s graphic novel tells the story behind Tetris: the men who created it, and the game developers that almost went to war over bringing it to the masses.

We meet Alexey Pajitnov and his colleague, Vlad Pokhilko, computer scientists at the Moscow Academy of Science. In 1984, Alexey created Tetris in his spare time; it began life as freeware, being passed from friend to friend, coworker to coworker. This game was a phenomenon waiting to happen: it was addicting from the start; people were mesmerized. One story in the book illustrates a manager providing copies to his workplace colleagues, only to take the discs back and destroy them when office productivity declined.

We see the struggle between game developers and the tangled weave of rights for the game: Nintendo, Atari, and Sega all wanted it, and rights 0wnership was downright sketchy, with miscommunication and under the table deals leading to lawsuits. The story reads like an international thriller in parts, with all the trips to Moscow, international dealings, and theft and intrigue.

The story unfolds in two-color art, with game screen renderings and simple character drawings keeping readers focused on the story and the complexity of the game itself. In the story of Tetris, Box Brown also gives us the story of gaming: the pursuit of fun, and the role of gaming in art, culture, commerce, and intellect. From Lascaux cave paintings, which depict games, to artifacts of gaming pieces rendered in bone, to Senet, an Ancient Egyptian board game, to dice games, and finally, to smartphone gaming (where Tetris still lives on), the pursuit of fun, the joy of gaming, is part of human history.

This will go over well with gamers and history fans, graphic novel fans and anyone interested in business. There’s some good advice for businesses in the story of Tetris, especially for anyone interested in international licenses. Box Brown’s graphic novel is multilayered and well-rounded, with an abundance of information presented in an interesting and easy to digest format.

Box Brown is a New York Times–bestselling author. He wrote the best-selling graphic biography, Andre the Giant: Life and Legend. Take a look at some more of Tetris here, and head over to Box Brown’s author webpage and see more of his illustration work.

tetris_2 tetris_3 tetris_4

 

And now, you can’t get the Tetris music out of your head, either. You’re welcome.

Posted in Fantasy, Science Fiction, Teen, Young Adult/New Adult

Enter the Arena!

arenaArena, by Holly Jennings, (Apr. 2016, Ace), $26, ISBN: 9781101988763

Recommended for ages 14+

In the not too-distant future, gaming goes even more hi-tech. Athletes are gamers now, and the RAGE tournament is the Virtual Gaming League’s top competition, pitting the best against the best. Live, virtual gladiator games, with the players battling one another on a bloody virtual reality field and taking no prisoners. The pain is real, though – just because you don’t die when your throat is cut doesn’t mean it doesn’t hurt like hell. Kali Ling is one of the top RAGE competitors, part of the top team, Defiance. Virtual gaming is everything to her – her ticket to fame, fortune, and freedom – until the morning she wakes up next to her teammate and sometime friend with benefits, Nathan, dead of an overdose.

Kali finds herself named Defiance’s team captain and Nathan’s memory all but erased. There’s a cover-up in play, because no one wants to talk about the drug abuse going on in the virtual gaming world; no one wants to hear the ugly side of the glitzy business. But Kali is determined to fight in the virtual world and outside of it to wake people up.

Arena is going to be a huge summer hit with gamers and sci fi fans. It’s been compared to one of my all-time favorite books, Ernest Kline’s Ready Player One, but I think it’s grittier and tackles harder subjects like drug abuse in sports, constructing the perfect media image, and the problem of celebrity as role model. Although Arena takes place in the future, it sounds surprisingly similar to problems we have today in our very real world of sports. It’s a wake-up call on one hand, and a tremendous sci-fi novel with a kickass female lead character (and two equally kickass female supporting characters) on the other. That’s what’s going to get this book into people’s hands, and that’s how the message is going to be relayed.

brofist

 

Arena has ethnic and sexual diversity. Much of Kali’s internal healing comes from Taoist texts, including the Tao-te Ching, so make sure to have some of those titles (and Sun Tzu’s Art of War) ready for readers who will go deeper. Pair this up with Armada, Ready Player One, and the Vault of Dreamers books for readers who are gamers and dystopian, media-driven future aficionados.

This is Holly Jennings’ debut novel – and there’s going to be a sequel, so get ready. I’m looking forward to seeing what else she gives us. Arena is out tomorrow, but you can check out Holly Jennings’ author website for an excerpt right now!

Posted in gaming, geek, geek culture, Guide, Humor, Intermediate, Middle Grade, Tween Reads, Video Games

Yogscast: The Book!

yogscastYogscast: The Diggy Diggy Book, by The Yogscast, (Feb. 2016, Scholastic), $8.99, ISBN: 9780545956635

Recommended for ages 8-13

Yogscast is an insanely popular YouTube channel by gamers, for gamers. They have skits, animations, videos, songs – it’s like SNL on crack for gamers, and it’s pretty kid-friendly (otherwise, Scholastic wouldn’t be putting this book out). If you have Warcraft and/or Minecrafters in your household, library, or classroom, you’ve likely heard of Yogscast, or the kids in your life have.

My gamer boy was a faithful Yogscast fan when he was 7 or 8; I’d see him curled up with his iPad and headset in, cackling and snorting, and wondering what in the world he was listening to. So I asked him, and he told me, and then he showed me.

Yogscast is HUGE. The channel has over 4 BILLION views. If they were a movie, they’d be Deadpool PLUS Avengers, and that is just something that warps my fragile little mind. When I saw that they had a book out, I knew I’d need to check this out.

The Diggy Diggy Book is for people who know this channel and know it well. You will meet the creators and explore different areas. There are tons of in-jokes, a tour of YogTowers, a the tourist’s guide to Datlof, and the chance to become a JaffaQuest cadet. I was pretty clueless reading this book, because it is such an inclusive community (yes, I know calling a community of millions and billions inclusive is hilarious), but if you’re a fan, you’ll love the book. Carry it in your library at your own risk, though – there are workbook-type pages in here and they’ll most likely get written on. This book will do gangbusters at the Scholastic Book Fairs, bet on it.

 

Posted in Fantasy, Fiction, Fiction, gaming, geek culture, Intermediate, Middle Grade

GameKnight999 is back in a new Minecraft adventure!

In news that will make the kids at my library ecstatic, Mark Cheverton has a new GameKnight999 Minecraft novel coming out in two days. GameKnight999 vs. Herobrine: Herobrine Reborn is Book 3 in this latest adventure series.

Gamek-vs-Hb-V2-72dpi

I first discovered Mark Cheverton’s books at New York Comic Con a couple of years ago, where I picked up his first big GameKnight999 series, beginning with Invasion of the Overworld. My then 9 year-old son loved it, and when I ordered a set for my library at the time, they disappeared as soon as I displayed them on the “New” shelves. One of the first purchases I made here at my new location was the original series, and again, haven’t seen them since I put them on the shelves – I didn’t even make it to the shelves, come to think of it; once the kids saw Minecraft books in my arms, they swarmed me!

swarm

Needless to say, I’ve ordered more Minecraft books since, and I’ve held a really popular Pixel Art workshop. I cut construction paper into 2″ x 2″ squares, and provided templates of various Minecraft subjects (my first were the Creeper and a flower) that the kids used to create their own works of Minecraft Art. It went over so well that I’m scheduling more Minecraft workshops in the future.

Gameknight999 vs. Herobrine, Book 3 is the conclusion of the Herobrine Reborn series, and will hit bookstores and mass market retailers this Wednesday, January 6th and is already available on Amazon!

Cheverton also Skypes with schools interested in virtual author visits – check out his website for more information. He also provides his own Minecraft server info for kids who want to join in the fun. He will unapologetically ban griefers and bullies, so you know it’s a safe space for your families and patrons (if you let them run Minecraft on your computers). Go to his server site for more information on access.

I’m off to add this latest book to my January budget. Enjoy!