How cute this? There’s a book trailer for Once Upon a Camel, by Kathi Appelt!
More graphic novels are hitting shelves in time for school, and that makes me happy! For me, it’s like seeing an endorsement that graphic novels are finally being seen as “real” reading! (I mean, you knew it, I knew it, lots of folx knew it, but still…) Let’s see what we’ve got for each age group, coming right up.
We Have a Playdate, by Frank Dormer, (Aug. 2021, Harry N. Abrams), $12.99, ISBN: 9781419752735
Ages 6-10
This intermediate graphic novel is perfect for all your Narwhal and Jelly and Blue, Barry, and Pancakes fans. Tuna the Narwhal, Margo the Bird, and Noodle the Snake have a playdate at the park, where they meet a hostile robot and a bear named Ralph, who quickly joins their playgroup. The story unfolds in four chapters that takes readers – and the group of friends – to each area of the playground: The Slide, The Swings, The Monkey Bars, and The SeeSaw, and the action is both hilarious and written with an eye to being a good playground friend. There’s playful language, like “fizzled their neenee bopper” or “zizzled my zipzoo” for playground injuries, and laugh-out-loud moments when the group tries to figure out ways to “help” one another, like scaring Ralph off the slide to get him to go down, or tying Noodle onto the swing to help them stay on. Cartoon artwork and colorful panels will make this a big favorite with you intermediate and emerging readers.
Visit Frank Dormer’s webpage and see more of his work, including the 10-foot monsters he drew to guard New Haven’s library in 2015!
What better way to get ready for back to school than with a new book! I’ve got one copy of MAGIC CANDIES by Heena Baek and one copy of ONCE UPON A CAMEL by Kathi Appelt – a little something for everyone!
PLEASE NOTE, these are TWO separate raffles. There will be TWO winners; this is not a bundle raffle. You are more than welcome to enter both raffles, but there will be two different winners. Gotta share the book love!
SO! That said, if you want to enter the raffle for Heena Baek’s MAGIC CANDIES, enter the Rafflecopter giveaway here!
If you love camels, and want to take a chance on Kathi Appelt’s ONCE UPON A CAMEL, enter the Rafflecopter giveaway here!
Two blog tours in one day, you ask? YES! That’s whatcha get when a cranky summer storm wrecks your Internet for a day. But look – a new Kathi Appelt book is always cause for celebration, especially one as good as…
Once Upon a Camel, by Kathi Appelt/Illustrated by Eric Rohmann,
(September 2021, Atheneum/Caitlyn Dlouhy Books), $17.99, ISBN: 9781534406438
Ages 8-12
Kathi Appelt is the author of the Newbery Honoree, National Book Award Finalist, and bestselling The Underneath as well as the National Book Award Finalist for The True Blue Scouts of Sugar Man Swap. Some of her award-winning books include Maybe a Fox (with Alison McGhee), Keeper, and Max Attacks, to name just a few. She lives in College Station, Texas. To learn more, visit her website at Kathi Appelt.com.
I’m still reading graphic novels by the bunch: I’ve even applied to be a CYBILS Graphic Novel judge this year, because I had such a great time being one last year! There are such good books coming out for middle grade and YA, and with a new focus on early reader graphic novels picking up strength, I can honestly say we comic book fans have inherited the earth and it feels good. Here are a few more to add to your Fall order carts.
Nightmare in Savannah, by Lela Gwenn, Rowan MacColl, & Micah Myers, (Nov. 2021, Mad Cave Studios), $17.99, ISBN: 9781952303265I’ve gotten into a groove (of sorts) when it comes to my middle grade reading; I’ve been reading one upcoming book and one from my TBR, trying to keep both lists copasetic. I had to read Angela Dominguez’s latest two Stella Díaz books back to back because I enjoyed them so much! I wrote about the first Stella book, Stella Díaz Has Something to Say, when I read it in 2018 (and revisited in a book bundles post this past June), and finally read the next two. Stella is such a great young heroine for middle graders; read on and see for yourself.
Stella Díaz Never Gives Up, by Angela Dominguez, (Jan. 2020, Roaring Brook Press), $16.99, ISBN: 9781250229113Now that I’m back in the library, I’m trying to think of ways to keep the kids engaged while we have no in-person programming. Enter Escape Room books! My Kiddo and I discovered some fun ones online, like this Dog Man one, but I want to be able to give the kids something to think over while they’re here. Luckily for me, Schiffer Books sent over some escape room books, and I’m thinking these may be my next project.
The Escape Game series by Mélanie Vives and Rémi Prieur, and illustrated by El Gunto, consists of four books right now. They don’t need to be read or played in order; each book has instructions and the story: you’re a member of a time traveling agency called Spatial-Temporal Agency Y. As a high-risk mission specialist, you and your robot companion, Dooz, are sent into different time periods to head off horrible disasters. Together with Dooz, you have to figure out the clues to advance through the adventure and save the day. You can get hints in a different section of the book, and check your answers against Dooz’s “validation grid” – and yes, you can look at the answers, if you really, really need to. Let’s take a look at the adventures!
Escape Game Adventure: The Last Dragon, by Mélanie Vives and Rémi Prieur/Illustrated by El Gunto, (Jan. 2020, Schiffer Kids), $9.99, ISBN: 9780764358951
Ages 7-12
We’re going further back in time in this adventure: heading to the 12th century, our mission is to save the last dragon egg, currently in the clutches of an evil king, who wants to make it into a dragon egg omelet! Recover the egg and get it to safety while escaping the castle before the king finds out you’re even there, all while learning about the Middle Ages, magic, and dragons. Perfect for fantasy fans that want to have their own fun adventure; kids will be able to save a wizard, put pieces together to create a coat of arms, and choose the right invisibility potion so you won’t be seen. Use Dooz’s clues – they’re your best way of figuring out what you need to advance! Have pictures of eggs for participants to decorate and take home – or wizard hat crafts available; all you need is a piece of construction paper to roll into a cone, and some stickers or gems and glue!
Have fun with these books, extend the activities into programs if you can, and handouts if you aren’t able to yet. There are so many fun ideas to have with this book as a jumping-off point: make your own coat of arms, have a magic wand workshop (I’m pulling from my old Harry Potter party ideas); decorate with Time Machine clip art.
Escape Game Adventure: Trapped in Space, by Mélanie Vives and Rémi Prieur/Illustrated by El Gunto, (Oct. 2020, Schiffer Kids), $9.99, ISBN: 9780764360312
Ages 7-12
You and Dooz are being sent to the year 3144 to rescue a crew of astronauts from the planet Vacumy, who have not responded to messages for 24 hours. They’re some of the most intelligent scientists in the universe, and in danger from the evil inhabitants of the star, Hyena, so you need to intervene and find out if the crew is safe, fast! Solving puzzles and logic riddles, you and Dooz will complete your mission and learn about space thanks to helpful callout boxes. The Validation Grid is a fun way of checking your answers without spoilers: follow the page number and your suggested puzzle answer; if you see a thumbs up, you’re good: proceed! If there’s a thumbs down, go back to the drawing board. The artwork is kid-friendly, with big-eyed, friendly robots and aliens, and fun, challenging puzzles that will get your readers thinking and playing with solutions to advance.
Jumping-off activities: we just had an entire Summer Reading program about space two years ago! You know there are oodles of space-related fun activities to be found! Let readers color in their own aliens, or have some craft supplies around so they can make their own.
Escape Game Adventure: The Mad Hacker, by Mélanie Vives and Rémi Prieur/Illustrated by El Gunto, (Feb. 2020, Schiffer Kids), $9.99, ISBN: 9780764358968
Ages 7-12
All right, in this adventure, you and Dooz are going to the year 2394 to stop a mad hacker named Snarf from releasing a computer virus that will paralyze all the world’s computers! You need to localize and destroy the virus by hacking Snarf’s computers, and then escape from his compound before he finds out what you’re doing there. Solve problems, save the world, and learn about computers thanks to callout boxes. The story is not linear: solving problems will help you jump easily around the book, taking you further into Snarf’s compound and closer to destroying the virus! The answer key is illustrated and step-by-step, but you don’t want to do that, do you? You want to solve these along with your kiddos! Choose from a number of keys to break down the languages of different drones you encounter, take apart a riddle to find the right door to Snarf’s lair, and cut the right cable to unlock the doors and escape. Time yourself and see if you’ve improved your escape time!
Offer to let readers take the books and have – if you have the budget – small pads for them to work out the riddles, or just have extra paper on hand for them. Explain what a hackathon is – a collaborative event where computer programmers get together to work on a project – and tell them that The Mad Hacker Adventure is a kind of hackathon for them, collaborating to destroy the virus and save the world! You can always make cool certificates to hand out when they’ve completed the adventure.
Escape Game Adventure: Operation Pizza, by Mélanie Vives and Rémi Prieur/Illustrated by El Gunto, (Feb. 2020, Schiffer Kids), $9.99, ISBN: 9780764360305
Ages 7-12
Heading back to Naples, Italy in 1889, your mission this time is to preserve pizza history. A chef is due to present his new creation – a margherita pizza – to the royal family, but he’s about to be murdered by his cold-blooded rival, unless you and Dooz can save the day. Enter the bad guy’s restaurant, find the poisoned food, and replace it with an identical dish you prepare, and escape before they can find out you’ve been there. Is there a more important mission than to preserve the sanctity of pizza? Learn all about pizza thanks to fact boxes throughout. Use menus to help you navigate the ingredients you need to make an identical dessert that won’t kill our pizza inventor; locate the poisoned dessert so you can dispose of it, and figure out how to get out of a locked bathroom before you can get caught!
I’ve done a bunch of pizza programs in the past, and they’re always popular. Make your own pizza crafts couldn’t be easier, and you can make them grab and go: put a small paper plate, and cut-up construction paper shapes for toppings, like sausage, peppers, cheese, sauce, and mushrooms, into a plastic or paper bag, and you’ve got a craft kids will love.
If you’re going to invest in these for your library, be forewarned: they’re going to get marked up. Consider for your games reference collection if you don’t have the budget to replace them. I’m thinking of introducing the adventure to my library kids, a few puzzles at a time, by leaving the book at reference and collecting answers each day (I have a LOT of prizes in my prize drawer, for incentive). Give the Escape Game series a shot!
Pirates Escape Game : A High Seas Mystery, by Eric Nieudan/Illustrated by Margot Briquet, (Aug. 2020, Schiffer Kids), $16.99, ISBN: 9780764360084Okay, last one up, and it’s a good one: a pirate escape game! You’re a sailor who wakes up and discovers you’re the only one left on a ship that’s been adrift in the high seas. No captain. No crew. No memory of anything that’s happened. You have to explore the ship and find clues to discover what happened, solving logic puzzles, breaking codes, and figuring out word puzzles and riddles. Unlock a padlocked pantry; find a mysterious note in the surgeon’s cabin; decipher recipes, with the help of a separate clue book and your own wits. The book is not linear – you’ll be jumping back and forth as solving different puzzles takes you to different pages – and includes brain busters for every type of skill. Pirate fans are going to love it, and you know you can enhance a pirate day! Make eyepatches, mustaches, and pirate hats as either grab-and-go or in-house crafts!
Escape Room Games don’t have to be relegated to online or in a room – see how these work out for you with your kids and teens. We’ve all had to get more creative in the last year and a half; let’s keep adapting.
The Gilded Girl, by Alyssa Colman, (Apr. 2021, Farrar Straus Giroux), $16.99, ISBN: 9780374313937
Ages 8-12
This middle grade book about magic feels like it’s set in JK Rowling’s Fantastic Beasts and Where to Find Them-era New York, and has such a strong social class storyline that makes it so relevant today. Magic exists in the world, but it’s been co-opted by the wealthy. When magical winds blow, you either “kindle” – take on the magic that manifests itself with the winds, or “snuff” – have your magic snuffed out, leaving you with no gifts. The wealthy have warped the entire idea that magic must run free, and the process has become more and more precarious as magic is limited, cornered, controlled. Izzy is a 12-year-old girl working as a maid in a prestigious school for magic run by the awful social climber Miss Posterity. She has plans to kindle on her own and leave Miss Posterity, to seek her younger sister who was taken from her when her parents died. Emma is a 12-year-old girl with a wealthy father who enrolls as a student with Miss Posterity. The 1906 San Francisco Earthquake upends Emma’s life, but bonds her with Izzy as the two plan to free themselves from Miss Posterity’s crushing yoke. With the help of a house dragon (in the form of a cat) and some friends on the inside and outside of Miss Posterity’s, the two may just start a revolution. The story is a journey for both Emma and Izzy; Emma begins as a child of privilege who learns big lessons when the tables turn. Izzy learns how to let her guard down and rely on people other than herself. It’s a study in friendship, in social class, and social change; having the recent immigrants living in New York City tenements in an area called “The Tarnish” is like reading a fantasy version of Jacob Riis’s How the Other Half Lives. The house dragon, in the form of a cat, is a wonderful addition to the story and injects some levity and cuteness into the storyline. (My own house dragon, Tiger, was not amused at being found out.)
Great fantasy for middle graders; if you’re a New York history fan like I am, you can talk for days about the implications of magic being kept out of the literal hands of immigrants and the poor and how the wealthy warped the natural flow of magic by making it unattainable except to the privileged. Must-read! Enjoy a discussion guide (spoilers in some of the questions, look at your own risk) courtesy of the publisher.