Posted in gaming, Intermediate, Middle Grade, Tween Reads

Tabletop Gaming: Monsters in the Elevator

I may have mentioned once or twice that I’ve developed a bit of a tabletop addiction. Since my last post about gaming in the library, I’ve Kickstarted… well, lot; and I’ve discovered great games by going to the Boston Festival of Indie Games every September. This past time around, we discovered yet another game that provides for laughs, smack talk, and great family time.

jasonwiser_monsterselevatoricon

Jason Wiser created Monsters in the Elevator with his 7 year-old daughter, and the premise is simple and hilarious: there’s an elevator going up and down in a building. Monsters are getting on and off the elevator. Elevators have weight limits, right? Each monster has its weight listed on a card, and you have to work together to keep that elevator from getting overloaded and crashing! There’s help along the way – certain monsters get off at certain floors; some monsters get sick and have to leave the elevator, or even better, some monsters let loose some gas that clears the elevator pretty darned fast (there is no end to the joy a card like that brings when my family plays).

It’s a math game, and it’s FUN. The fact that it’s cooperative makes it a great game for younger kids; my 4 year-old is even able to play with our help. We all work together to keep the elevator from falling. My husband got to meet Jason Wiser at BFIG last year and had nothing but great things to say, and I love that he created a family game with his own kid. It’s kid-tested, parent-approved, and now, librarian approved: my Corona Kids and I had some intense gaming sessions with my deck, and I’ll be introducing it to the Elmhurst kids very soon.

Monsters in the Elevator is available for the next five days through IndieGogo, where there are some nice backer gifts, including stickers (because seriously, monster stickers, who doesn’t love that?), and it’s also one of the five games featured on Hasbro’s Next Great Family Game Challenge. If you enjoy and want to support indie gaming, this is a fun, educational one to add to your game pile.

Posted in Fantasy, Fiction, gaming, geek, geek culture, Humor, roleplaying, Science Fiction, Teen, Young Adult/New Adult

Attack the Geek: Geek Culture Gone Wild!

attackthegeekAttack the Geek, by Michael R. Underwood. Gallery, Threshold, Pocket Books (2014), $2.99, ISBN: 9781476757780

Recommended for 18+

Attack the Geek is more of a New Adult read than it is a YA read, but there are plenty of pop culture, gaming, and garden variety geek references in there that will appeal to younger audiences. There’s a content heads-up for language, but it’s nothing the kids aren’t screaming at each other these days.

Attack the Geek is a side adventure to a series created by Michael R. Underwood; his previous two books, Geekomancy and Celebromancy, are available via digital download on Amazon for a very reasonable price. I haven’t read the two previous books which could be a reason why I felt off-kilter with Attack the Geek.

For any gamers out there – did you ever have a roleplaying session where one bar fight or battle took up hours of your campaign? If you know what I’m talking about, that’s how I felt while reading Attack the Geek. It’s a single combat story, with barista Ree Reyes, the heroine and protagonist of the series, and her fellow geekomancers coming under attack at Grognards, the establishment owned by Ree’s boss, Grognard. The geekomancers have the ability to channel the power of geek culture by consuming it – Ree, for instance, keeps clips from her favorite movies, like X-Men or Spider-Man, to draw upon when she needs power – and she’ll be able to shoot webs or toss people with telekinesis. There are props aplenty, including working Star Trek phasers and Star Wars lightsabers, and collectible card game cards merely need to be torn to release their  magic in this world, if channeled by the geekomancer. So when they come under attack from a Strega witch named Lucretia, it’s a hairy battle, loaded with pop culture references and witty banter.

This being a side adventure is my own issue – I am unfamiliar with the geekomancy power and these characters, so in a sense, I was at a disadvantage. But I also thought the book was trying to be too witty, throw too many references in, for its own good. The references took over the plot, and after a while, I was just reading about a battle where there was Spider-Man web slinging, Star Trek phasers, and lots of collectible card game references. This just wasn’t my book. For anyone who’s a devoted sci-fi/fantasy/gaming/comic book fan, it’s worth a shot. It’s why I requested it from NetGalley, after all, and I may read Geekomancy now just to see if having more of a background will help me better grasp the book.