Posted in Graphic Novels, History, Middle Grade, Non-fiction, Tween Reads

Summer School? Summer’s Cool! Books to read with your kids this summer: History Comics

Count this as a subset of my running Books From Quarantine posts. I’ve been stressed out thinking about my second grader, soon to be rising third grader, this summer, when half of his school year has consisted of less homeschooling than crisis management. I want to find things for my kiddo to read and enjoy that give him a little bit of each of his subjects, you know? I know you know. So consider these Summer’s Cool posts as my way of sharing some bookish and Web-ish things I find along my way. Today, I’m talking History Comics, a new nonfiction graphic novel series from First Second; the imprint we know and love that’s given us Science Comics and Secret Coders.

The Roanoke Colony: America’s First Mystery (History Comics), by Chris Schweizer, (June 2020, First Second), $19.99, ISBN: 9781250174345

Ages 8-13

Before the pilgrims set foot on Plymouth Rock; before Captain John Smith landed at Jamestown, the first English settlers arrived in what we now call the United States, on Roanoke Island. Colony governor John White returned to England to get supplies for the colony, but we delayed for three years. When he returned, the colony was abandoned; the settlers, gone. No trace. It’s one of the biggest mysteries in American history, and Chris Schweizer investigates in this History Comic.

Similar in format to Science Comics, we get two guides through the story: in this case, Wanchese a Roanoke Indian, and Manteo, a Croatan chief, inspired by the actual Native Americans who met with the settlers and Sir Walter Raleigh in the earliest days of the settlement. At once a history of the Roanoke Colony and the politics behind its settlement and a discussion of Native Americans and the settlers’ condescending treatment of them from the beginning, The Roanoke Colony is an historical mystery filled with explorers, pirates, jealous queens, shady businessmen, and a brewing war. Very readable and with cartoon-realistic illustrations, this will enchant a new generation of budding historians the same way In Search Of pulled me in when I was a kid. The book examines theories, some plausible and some… well, out there, that persist as people try to work out what happened to the colonists at Roanoke. An afterword from the author on what we know about Roanoke includes a discussion of primary and secondary sources: hugely helpful when working on research reports!

For more information about Roanoke, check out The First Colony Foundation, a nonprofit dedicated to research and public education. Education site Ducksters has a unit on the Roanoke Colony. And DreamWorks TV has a YouTube channel, Peacock Kids, that’s also published a Roanoke mystery video.

 

The Great Chicago Fire: Rising from the Ashes (History Comics), by Kate Hannigan/Illustrated by Alexandra Graudins, (June 2020, First Second), $19.99, ISBN: 9781250174253

Ages 8-13

In October of 1871, a fire started in the city of Chicago and burned for two days, destroying homes, taking lives, and causing millions of dollars in damage. It’s become a moment in history and an American legend. The story of the Chicago Fire is told here, through the points of view of two siblings, Franny and John Patrick (JP), as they search for their parents in the midst of the fire and the chaos that erupts. It was a disaster that made an urban legend out of a woman named Catherine O’Leary: the fire began about 10 blocks from her home, leading anti-Irish residents to lay the blame on her and her cow; stories ranged from the cow kicking over a bucket while being milked to one of O’Leary’s renters hosting a drunken party which resulted in a lantern being knocked over. These theories, and more plausible ones are covered here, as Franny’s and JP’s story progresses.

Back matter includes a timeline of the fire, a map of spots mentioned in the story, a section dedicated to fire sites to visit in Chicago, a list of fast facts, and a bibliography and resources for further reading. Rising From the Ashes is a comprehensive, thrilling retelling of a major moment in American history.

For more Great Chicago Fire resources, point your browser to The Great Chicago Fire and The Web of Memory, a joint project with the Chicago History Museum and Northwestern University Information Technology (NUIT) Department of Academic and Research Technologies (A&RT), and supported by the Guild of the Chicago History Museum. It’s got a wealth of information, including stories from eyewitnesses, image galleries, songs inspired by the fire, and excerpts from media and personal correspondence. The History Channel has a section about the fire; Smithsonian magazine has an article on the Mrs. O’Leary myth; education site Ducksters.com has a section on the fire, and so does Kids Britannica.

Booktalk these to your I Survived readers – they will eat these up (especially with I Survived graphic novels also hitting shelves). There is an I Survived the Great Chicago Fire chapter book available, so make sure to have a copy handy (cross-promotion is everything)!

 

Posted in Graphic Novels, Middle Grade, Non-Fiction, Non-fiction, Teen, Tween Reads

Maker Comics: DIY your life!

First Second has a new line of nonfiction graphic novels debuting in February: Maker Comics is a perfect DIY companion to their Science Comics series, adding a more hands-on component to the science behind everyday things. The first two titles to hit shelves are Bake Like a Pro! and Fix a Car! With the tag line, “Who Can? You Can!”, these books are ready to take readers step-by-step into the world of making and hands-on STEAM.

Maker Comics: Bake Like a Pro!, by Falynn Koch, (Feb. 2019, First Second), $12.99, ISBN: 9781250150066

Ages 10-14

Written and illustrated by Science Comics alum Falynn Koch, Bake Like a Pro! follows a young wizard in training, Sage, as she’s apprenticed to baking master mage Korian. Sage is not thrilled with this turn of events, because she thinks baking is boring. Where’s the pyromancy? Where’s the transfiguration? But what Sage doesn’t realize yet is that baking is a magic and science all its own: it’s a delicious form of alchemy! Korian and a group of enchanted ingredients teach Sage all about the science behind baking: how to combine different proteins, fats, and liquids to craft incredible pies, cookies, breads, cookies, dough, and more.

At once a science lesson, a fantasy tale, and a recipe book for new bakers, Bake Like a Pro! is perfect for middle schoolers and upper elementary readers who are ready to take on some next-level making. There are step-by-step explanations of how ingredients come together – and what happens when ingredients go wrong (always sift the flour!), plus an illustrated walk-through for 8 different recipes, including chocolate chip cookies, cheesy biscuits, pizza dough, and sponge cake with buttercream frosting. At the end of the story, Sage proudly serves up her delicious treats to her fellow novice mages, proudly proclaiming, “Every step in baking is magic!”

Like Science Comics, there’s a quick reference at the end that puts all the major info in one place. Here, we get some helpful reminders on the six baking methods, effects of ingredients and conversion tables, bread techniques, and continued reading (including one of my favorites, I’m Just Here for the Food, by Alton Brown).

Maker Comics: Fix a Car!, by Chris Schweizer, (Feb. 2019, First Second), $12.99, ISBN: 9781250150042

Ages 10-14

Next up is Fix a Car! by Crogan’s Adventures and The Creeps author and illustrator Chris Schweizer. A group of tweens and teens meet up when they join Car Club, overseen by auto whiz Ms. Gritt. Lena, Mason, and Abner are teens with their own wheels, and twin siblings Rocky and Esther are seventh graders who  love cards and want to learn all they need to know so they can be ready when they are old enough to drive. They’re different kids with different lives and circumstances, but the one thing they have in common is a love for automobiles, and Ms. Gritt is happy to show them all they need to know.

The story smoothly moves between each character’s life outside of car club, building a relationship between characters and readers and giving kids background that they can relate to, from a stressed out teen determined to excel in all the things, to the kids working through grief over a parent. Car Club gives them all a landing place, a place to belong, and place to come together and get their hands dirty.

Fix a Car! is incredible in its detail: Ms. Gritt teaches her group how to check the oil and how often to check it; how to check the pressure in their tires, and how to change a tire; how to investigate a squeaky noise. Full-color diagrams introduce readers to the complex systems and inner workings of autos, and safety is paramount, with Ms. Gritt providing smart advice on how to be safe while changing a tire including how to locate a spare tire in your car and the difference between spare tires and donuts (not of the Dunkin’ variety). There are instructions on 10 different parts of auto care, including creating a portable tool kit, changing the oil, replacing a drive belt or pulley, and washing and detailing a car (bonus: adding a racing stripe). There’s a wealth of resources at the end of the book, including an author’s note on how Chris Schweizer learned to take care of his car and some further reading.

Because of the hands-on subject matter, I’d definitely include Maker Comics in my middle school collections, but the reading level works for middle grade as well. With adult supervision, I’m all for teaching younger kids to bake and learn their way around a car, so I’d consider it for either collection in a public library – many of the middle schoolers in my library go between Juvenile and YA collections – and a solid choice for middle school libraries. Create a solid graphic novel nonfiction section, and the kids will love you for it.