Posted in Fiction, Graphic Novels, Middle Grade, mythology, Tween Reads

The story of Artemis, Greek goddess of the hunt

artemis_1Artemis, by George O’Connor, (Olympians #9), (Jan. 2017, First Second), $9.99, ISBN: 9781626725225

Recommended for ages 8-12

The latest in George O’Connor’s graphic novel series on the Olympians gives readers the origin of Artemis, goddess of the hunt, nature, archery, wild animals, young women, and sudden death (yes, you read that right). Like a lot of gods and goddesses, Artemis and her twin brother, Apollo, were born when Zeus introduced himself to Leto, daughter of the Titans Coeus and Phoebe. Artemis assisted with her brother’s birth, despite being only 9 days old, and when the family was invited to live on Mount Olympus, was protective of her mother, who, for obvious reasons, wasn’t really in Hera’s favor.

 

I love this series because it really utilizes the graphic novel format to bring these myths back to life. When I was a kid, I had history and mythological comics that breathed life into their stories, splashing the pages with the color and action that infused them. O’Connor’s Olympians series is good, solid story-telling that brings mythology back to kids and adults alike. Put these books out with your Rick Riordan books; your Greek mythology nonfiction books (D’Aulaires’ Book of Greek Myths is brilliant and often used in schools), and, for readers who are ready for them, Gillian Cross and Neil Packer’s Iliad and Odyssey.

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Posted in Fiction, Fiction, Graphic Novels, Middle Grade, Science Fiction, Teen, Tween Reads

Block and Jam! Trish Trash: Rollergirl of Mars!

trish-trash_1Trish Trash #1: Rollergirl of Mars, by Jessica Abel (Nov. 2016, Papercutz), $14.99, ISBN: 9781629916149

Recommended for ages 10+

About 200 years from now, Trish “Trash” Nupindju lives with her aunt and uncle on a Mars-based moisture farm. Mars is colonized, but settlers live and work under brutal conditions and live in abject poverty. Trish cuts school one day try out for the Novas, a hover derby team – think roller derby, but a little more off the ground – because she wants to become a star and leave this red rock already. She finds herself on the wrong side of hover diva Hanna Barbarian, but she lands a spot as team intern. Life’s starting to look up, until Trish discovers a weak and injured Martian, whom she takes in.

Rollergirl of Mars is the first in a new science fiction trilogy by Harvey Award-winning author Jessica Abel. It’s a promising beginning, but I’ve got a few questions; the biggest one being, does living on Mars age humans differently? Trish is supposed to be 7 1/2 years old, but looks and acts like a teenager. I hope this gets fleshed out in future issues. I love the idea of hover derby (I’ve mentioned being a frustrated derby girl when I’ve reviewed derby books here in the past), and the match in the first issue has energy that readers will enjoy. We’ve got a diva conflict setting up, and some family drama on the horizon, so there are quite a few elements set up here to move future narratives forward. I love the diversity reflected here, too. Give this to your Roller Girl readers who are ready for some more realistic, gritty art and storytelling, and talk this up with your teens. There’s a great Trish Trash section on Jessica Abel’s author page, too.

 

Posted in Fiction, Graphic Novels, Historical Fiction, Teen, Tween Reads, Young Adult/New Adult

More manga classics! Jane Austen’s Sense and Sensibility

austenSense and Sensibility, by Jane Austen (adapted by Stacy King)/illustrated by Po Tse, (Udon Entertainment/Morpheus Studios, Aug. 2016). $19.99 ISBN: 9781927925638

Recommended for ages 12+

Udon’s Manga Classics line continues to put out the most popular literary classics in manga format, no doubt to the relief to high school and college students everywhere. This time out, I read Jane Austen’s Sense and Sensibility. When sisters Elinor and Marianne Dashwood’s father dies, their family is forced by family finances and turmoil to move to a cottage in Devonshire. Elinor has high hopes for her former romantic interest, Edward, while Marianne falls for John Willoughby – who seems to be hiding something. Colonel Brandon, an older man, also shows interest in Marianne, but she’s initially afraid that he’s too old for her. Similar to Pride and Prejudice, we have romantic entanglements and complicated relationships. Manga fans who also want some reinforcement of the Austen classic will appreciate this more visual layout of all the relationships in this story. Great for middle, high school, and college students.

 

Posted in Fiction, Graphic Novels, Teen, Tween Reads, Young Adult/New Adult

Add Manga Classics Jane Eyre to your TBR

manga-jane-eyreJane Eyre (Manga Classics), by Charlotte Bronte/adapted by Stacy King, (Jul. 2016, Udon Entertainment/Morpheus Publishing), $19.99, ISBN: 9781927925652

Recommended for ages 12+

I am loving the Manga Classics line from Udon Entertainment. This is my third one; I’ve read The Scarlet Letter and Pride and Prejudice – both books I struggled with in high school – and came away with a better grasp on them. This time, I read Jane Eyre, a book I really enjoy (I’m a Bronte fan), but know that kids tend to struggle with, too.

Jane is an orphan, left in the care of her awful aunt and cousins. She finally gets away and makes her way in the world as a governess, sent to the mysterious Mr. Rochester’s estate, where they fall in love. A dark secret in Mr. Rochester’s past gets in the way. It’s a Gothic novel, which lends itself nicely to a manga adaptation; there’s drama, angst, and enduring love, all of which shine in this visual adaptation.

As with the other books in Udon’s series, this is a nice companion to Bronte’s work; a solid introduction to new and reluctant readers in middle and high school.

Posted in Fiction, Graphic Novels, Humor, Middle Grade

Oh No! The Lunch Witch is Knee Deep in Niceness!

lunch-witchThe Lunch Witch #2: Knee-Deep in Niceness, by Deb Lucke, (Oct. 2016, Papercutz), $14.99, ISBN: 9781629915036

Recommended for ages 8-12

In this sequel to 2014’s Lunch Witch, Grunhilda is still pulling shenanigans at the school cafeteria – lately, she’s been putting chopped-up pink erasers into the ham and beans – but there’s a soft spot on that black and crusty heart of hers. She tries to hide it from her ancestors and her familiars: she gets a letter from Madison, the student she kinda sorta befriended in the first book, and keeps it hidden under her mattress. But Mr. Williams, her dog, knows something’s up, and finds the letter. Distressed, he talks the familiars into finding a cure: a meanness potion from the book that IS NOT TO BE USED BY ANYONE OTHER THAN WITCHES. What could go wrong, right? Right.

Mr. Williams mixes up a positivity potion, further illustrating why the spell book is NOT TO BE USED BY ANYONE OTHER THAN WITCHES. The positive vibes spread to the whole town; the ancestors are aghast, and Brunhilda has to fix things before her own black and crusty heart gives way to the shiny happy people business that’s running rampant.

The first Lunch Witch novel is still hugely popular – it’s still circulating here in my library, and kids are still asking for it by name. Wait until I put this one up. I love the rainbow beam, almost capturing Brunhilda in its happy rays on the cover. The interior art is still wonderfully bleak, in its blacks, browns, and washed out whites; the occasional splashes of color are fun and add effect (and humor, especially when Mr. Williams has to wee). Add this one to your graphic novel collections and give a copy to your Lunch Witch fans; they’ll lap it up.

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Teaching Lunch Witch in your classroom? There’s an Educator’s Guide on the Papercutz website – I hope they add one for the new book, but you can always expand on the first one by creating new vocabulary lists and creating some discussion questions about the new story. Visit The Lunch Witch’s website for “recipes”, character profiles, and a Bad Advice section.

Posted in Fiction, Fiction, Graphic Novels, Intermediate, Middle Grade

Barbie goes graphic via Papercutz: Fashion Superstar #1

barbie_1Barbie: Fashion Superstar, by Sarah Kuhn/Illustrated by Alitha Martinez, (Oct. 2016, Papercutz), $7.99, ISBN: 9781629915876

Recommended for ages 6-10

Papercutz continues their graphic novel license domination with every little girl’s (okay, just about every little girl) best friend, Barbie. In this first graphic novel under Papercutz, we get a brief history of Barbie comics (first published by Dell in 1962, later, in the ’90s, by Marvel) and an original Barbie story where she tackles a big fashion show panic with her enthusiasm and quick thinking. Her best friend, Liz, helps Barbie make everything fall right into place, and mega-fashion designer Whitney Yang is grateful when the dynamic duo save the day.

Alitha Martinez’s art is on point. It’s bright, fun, and looks consistent with other Barbie illustrated books and media. The friends talk about what inspires their creativity, embrace science (Barbie even creates a special ink to help her combine her doodling and fashion design), and think on their feet to solve problems. A diverse cast of characters makes this an all-around fun read for Barbie fans to enjoy. There’s a preview for the second volume of the Papercutz import series, Sisters, at the end.

I’ll add this one to my shelves – Barbie has a strong fan following here at my library; I can think of two sisters in particular that will be thrilled to see this appear on my graphic novels shelf. I may buy one copy for now, just to get it on the shelves, but invest in the hardcover copy when it’s published in January.

Posted in Fiction, Fiction, Graphic Novels, Intermediate, Middle Grade, Non-fiction, Non-Fiction, Tween Reads

Science Comics explores Volcanoes

volcanoesScience Comics: Volcanoes-Fire and Life, by Jon Chad, (Oct. 2016, First Second), $12.99, ISBN: 9781626723603

Recommended for ages 8-12

Earlier this year, we got a look at First Second’s two Science Comics, Coral Reefs and Dinosaurs. There’s great science and fun art wrapped up in each of these comics, so I was super-psyched when I met a First Second rep at the PLA Conference this year, and she told me that there were more Science Comics coming. True to her word, we’re getting Volcanoes in just a couple of weeks.

Similar to Coral Reefs, Volcanoes wraps information about volcanic activity into a story: there’s been some sort of environmental cataclysm, and Earth is freezing. A tribe is scanning books when Aurora, one of the kids, discovers a book about volcanoes; she is HOOKED. She’s saved her tribe! The power to warm the planet is right underneath their feet!

From there, Aurora becomes the reader’s guide through a look into the activity bubbling under the earth’s crust: there are magma vents, shifting tectonic plates, and volcanic eruptions. Volcanoes create just as much as they destroy: there are entire land masses that owe their existence to a volcanic eruption, just as there are entire cities that have been wiped out by them.

Posted in Fantasy, Fiction, Fiction, Graphic Novels, Intermediate, Middle Grade, Tween Reads

Quirk’s Quest: Journey to Crutonia!

into-the-outlands_1Quirk’s Quest: Into the Outlands, by Robert Christie & Deborah Lang, (Oct. 2016, First Second), $16.99, ISBN: 9781626722330

Recommended for ages 8-12

Much like Star Trek’s Starship Enterprise, the crew of the H.M.S. Gwaniimander is on a mission to explore the outlands of Crutonia. Led by Captain Quenterindy Quirk, a captain whose overconfidence far outpaces his competence, the crew finds their voyage cut short by disaster when giants attack the ship and try to eat the crew! The survivors make their way to land, and Quirk – when not bemoaning his terrible luck – tries to keep his crew to their royal mission. After all, what better land to map than completely unknown territory? There’s danger all around, but Quirk’s crew seems to be more on the ball than he is.

This is the first book in the Quirk’s Quest series by longtime friends Robert Christie and Deborah Lang, who created the woirld of Crutonia back when they were dodging food fights in school. It’s a fun fantasy story, with cartoony, Muppet-like characters (I kept thinking of Fraggle Rock while I read) and some wild ups and downs, including secret plots, Crutonian-eating giants, and one arrogant captain determined to complete a mission in the face of failure. Kids will love it, tweens and teens will get a kick out of it. There’s a roster of important characters, a guide to the Sxervian Frog Bridge, and a mission map of the Outlands to guide readers through this new world.

Yes, I’m a First Second fangirl, but with good reason: the publisher consistently puts out great graphic novels, fiction and nonfiction, for all ages. I get parents in my libraries who tell me their kids don’t enjoy reading, but balk when I lead them to the graphic novel section, because we were all told for years that comic books were junk food for the brain. Not true, and publishers like TOON Books and First Second are prime examples of graphic novel publishers who bring on the best writers and artists to make reading exciting and informative.

If you want a sneak peek at some of Quirk’s Quest, check out the Tumblr, where you can read the first 55 pages of the adventure. I’ve also got a little sneak peek here, courtesy of Macmillan, who distributes for First Second. Make sure to visit Crutonia.com for more news about Crutonia and its inhabitants.


Posted in Adventure, Fantasy, Fiction, Fiction, Graphic Novels, Intermediate, Middle Grade, Tween Reads

Hilda’s newest adventure: The Stone Forest!

hilda-and-the-stone-forestHilda and the Stone Forest, by Luke Pearson, (Oct. 2016, Flying Eye Books), $19.95, ISBN: 9781909263741

Recommended for ages 6-12

The blue-haired adventure-seeker is back in her sixth installment! The time out, Hilda’s grounded, but that’s not stopping her. The only problem is that when she sets out for her latest adventure, her mom catches her and ends up along for the trip. Hilda and her mom are at each other while lost in Trolberg, the land of the trolls, and Hilda has to figure out how to get them both home safely – as a troll!

The Hilda series is such a good graphic novel series for all-ages readers. There’s fun, adventure, and a strong Scandinavian influence that draws readers right in, takes hold of their imaginations, and doesn’t let go. The cartoony art is fun and vibrant and Hilda’s sense of adventure is great. I love that Mom got into the act in this adventure, and I love that she and Hilda bicker through a good portion of this adventure, because it’s fun and yet it’s real. Yes, you’re in a land of trolls with your daughter, but she was grounded is disobeyed you, and now you’re both in this mess? I’d be giving my son grief all the way home.

I met Hilda when I found her first adventure on the shelves at the first library I worked at about two years ago. I need to catch up on more Hilda, though; she’s great fun, and I love introducing graphic novel fans to her adventures. Booktalk this with your other Hilda books, plus other great girl-power graphic novels like Zita the Spacegirl, Cleopatra in Space, and Phoebe and Her Unicorn. For tween readers , talk up the Zaria Fierce books, which also incorporate Scandinavian myths (trolls!) and stars another strong, smart heroine.

Have a look at some of the art from Hilda and the Stone Giants, courtesy of the Nobrow website.

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More great news! Hilda is coming to Netflix in 2018!

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Posted in gaming, Graphic Novels, Non-Fiction, Teen, Tween Reads, Young Adult/New Adult

Box Brown gives us the real story of Tetris, the most addictive game EVER

tetris_1Tetris: The Games People Play, by Box Brown (October 2016, First Second), $19.99, ISBN: 9781626723153

Recommended for ages 12+

If you spent the better part of the early ’90s glued to your keyboard/gaming console/handheld, immersed in the video game Tetris, you’re not alone. I have logged many hours in front of my NES, rotating those little blocks to achieve the perfect fit. Box Brown’s graphic novel tells the story behind Tetris: the men who created it, and the game developers that almost went to war over bringing it to the masses.

We meet Alexey Pajitnov and his colleague, Vlad Pokhilko, computer scientists at the Moscow Academy of Science. In 1984, Alexey created Tetris in his spare time; it began life as freeware, being passed from friend to friend, coworker to coworker. This game was a phenomenon waiting to happen: it was addicting from the start; people were mesmerized. One story in the book illustrates a manager providing copies to his workplace colleagues, only to take the discs back and destroy them when office productivity declined.

We see the struggle between game developers and the tangled weave of rights for the game: Nintendo, Atari, and Sega all wanted it, and rights 0wnership was downright sketchy, with miscommunication and under the table deals leading to lawsuits. The story reads like an international thriller in parts, with all the trips to Moscow, international dealings, and theft and intrigue.

The story unfolds in two-color art, with game screen renderings and simple character drawings keeping readers focused on the story and the complexity of the game itself. In the story of Tetris, Box Brown also gives us the story of gaming: the pursuit of fun, and the role of gaming in art, culture, commerce, and intellect. From Lascaux cave paintings, which depict games, to artifacts of gaming pieces rendered in bone, to Senet, an Ancient Egyptian board game, to dice games, and finally, to smartphone gaming (where Tetris still lives on), the pursuit of fun, the joy of gaming, is part of human history.

This will go over well with gamers and history fans, graphic novel fans and anyone interested in business. There’s some good advice for businesses in the story of Tetris, especially for anyone interested in international licenses. Box Brown’s graphic novel is multilayered and well-rounded, with an abundance of information presented in an interesting and easy to digest format.

Box Brown is a New York Times–bestselling author. He wrote the best-selling graphic biography, Andre the Giant: Life and Legend. Take a look at some more of Tetris here, and head over to Box Brown’s author webpage and see more of his illustration work.

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And now, you can’t get the Tetris music out of your head, either. You’re welcome.