Posted in Fiction, Fiction, Graphic Novels, Intermediate, Middle Grade

Barbie goes graphic via Papercutz: Fashion Superstar #1

barbie_1Barbie: Fashion Superstar, by Sarah Kuhn/Illustrated by Alitha Martinez, (Oct. 2016, Papercutz), $7.99, ISBN: 9781629915876

Recommended for ages 6-10

Papercutz continues their graphic novel license domination with every little girl’s (okay, just about every little girl) best friend, Barbie. In this first graphic novel under Papercutz, we get a brief history of Barbie comics (first published by Dell in 1962, later, in the ’90s, by Marvel) and an original Barbie story where she tackles a big fashion show panic with her enthusiasm and quick thinking. Her best friend, Liz, helps Barbie make everything fall right into place, and mega-fashion designer Whitney Yang is grateful when the dynamic duo save the day.

Alitha Martinez’s art is on point. It’s bright, fun, and looks consistent with other Barbie illustrated books and media. The friends talk about what inspires their creativity, embrace science (Barbie even creates a special ink to help her combine her doodling and fashion design), and think on their feet to solve problems. A diverse cast of characters makes this an all-around fun read for Barbie fans to enjoy. There’s a preview for the second volume of the Papercutz import series, Sisters, at the end.

I’ll add this one to my shelves – Barbie has a strong fan following here at my library; I can think of two sisters in particular that will be thrilled to see this appear on my graphic novels shelf. I may buy one copy for now, just to get it on the shelves, but invest in the hardcover copy when it’s published in January.

Posted in Fiction, Fiction, Graphic Novels, Intermediate, Middle Grade, Non-fiction, Non-Fiction, Tween Reads

Science Comics explores Volcanoes

volcanoesScience Comics: Volcanoes-Fire and Life, by Jon Chad, (Oct. 2016, First Second), $12.99, ISBN: 9781626723603

Recommended for ages 8-12

Earlier this year, we got a look at First Second’s two Science Comics, Coral Reefs and Dinosaurs. There’s great science and fun art wrapped up in each of these comics, so I was super-psyched when I met a First Second rep at the PLA Conference this year, and she told me that there were more Science Comics coming. True to her word, we’re getting Volcanoes in just a couple of weeks.

Similar to Coral Reefs, Volcanoes wraps information about volcanic activity into a story: there’s been some sort of environmental cataclysm, and Earth is freezing. A tribe is scanning books when Aurora, one of the kids, discovers a book about volcanoes; she is HOOKED. She’s saved her tribe! The power to warm the planet is right underneath their feet!

From there, Aurora becomes the reader’s guide through a look into the activity bubbling under the earth’s crust: there are magma vents, shifting tectonic plates, and volcanic eruptions. Volcanoes create just as much as they destroy: there are entire land masses that owe their existence to a volcanic eruption, just as there are entire cities that have been wiped out by them.

Posted in Fantasy, Fiction, Fiction, Graphic Novels, Intermediate, Middle Grade, Tween Reads

Quirk’s Quest: Journey to Crutonia!

into-the-outlands_1Quirk’s Quest: Into the Outlands, by Robert Christie & Deborah Lang, (Oct. 2016, First Second), $16.99, ISBN: 9781626722330

Recommended for ages 8-12

Much like Star Trek’s Starship Enterprise, the crew of the H.M.S. Gwaniimander is on a mission to explore the outlands of Crutonia. Led by Captain Quenterindy Quirk, a captain whose overconfidence far outpaces his competence, the crew finds their voyage cut short by disaster when giants attack the ship and try to eat the crew! The survivors make their way to land, and Quirk – when not bemoaning his terrible luck – tries to keep his crew to their royal mission. After all, what better land to map than completely unknown territory? There’s danger all around, but Quirk’s crew seems to be more on the ball than he is.

This is the first book in the Quirk’s Quest series by longtime friends Robert Christie and Deborah Lang, who created the woirld of Crutonia back when they were dodging food fights in school. It’s a fun fantasy story, with cartoony, Muppet-like characters (I kept thinking of Fraggle Rock while I read) and some wild ups and downs, including secret plots, Crutonian-eating giants, and one arrogant captain determined to complete a mission in the face of failure. Kids will love it, tweens and teens will get a kick out of it. There’s a roster of important characters, a guide to the Sxervian Frog Bridge, and a mission map of the Outlands to guide readers through this new world.

Yes, I’m a First Second fangirl, but with good reason: the publisher consistently puts out great graphic novels, fiction and nonfiction, for all ages. I get parents in my libraries who tell me their kids don’t enjoy reading, but balk when I lead them to the graphic novel section, because we were all told for years that comic books were junk food for the brain. Not true, and publishers like TOON Books and First Second are prime examples of graphic novel publishers who bring on the best writers and artists to make reading exciting and informative.

If you want a sneak peek at some of Quirk’s Quest, check out the Tumblr, where you can read the first 55 pages of the adventure. I’ve also got a little sneak peek here, courtesy of Macmillan, who distributes for First Second. Make sure to visit Crutonia.com for more news about Crutonia and its inhabitants.


Posted in Adventure, Fantasy, Fiction, Fiction, Graphic Novels, Intermediate, Middle Grade, Tween Reads

Hilda’s newest adventure: The Stone Forest!

hilda-and-the-stone-forestHilda and the Stone Forest, by Luke Pearson, (Oct. 2016, Flying Eye Books), $19.95, ISBN: 9781909263741

Recommended for ages 6-12

The blue-haired adventure-seeker is back in her sixth installment! The time out, Hilda’s grounded, but that’s not stopping her. The only problem is that when she sets out for her latest adventure, her mom catches her and ends up along for the trip. Hilda and her mom are at each other while lost in Trolberg, the land of the trolls, and Hilda has to figure out how to get them both home safely – as a troll!

The Hilda series is such a good graphic novel series for all-ages readers. There’s fun, adventure, and a strong Scandinavian influence that draws readers right in, takes hold of their imaginations, and doesn’t let go. The cartoony art is fun and vibrant and Hilda’s sense of adventure is great. I love that Mom got into the act in this adventure, and I love that she and Hilda bicker through a good portion of this adventure, because it’s fun and yet it’s real. Yes, you’re in a land of trolls with your daughter, but she was grounded is disobeyed you, and now you’re both in this mess? I’d be giving my son grief all the way home.

I met Hilda when I found her first adventure on the shelves at the first library I worked at about two years ago. I need to catch up on more Hilda, though; she’s great fun, and I love introducing graphic novel fans to her adventures. Booktalk this with your other Hilda books, plus other great girl-power graphic novels like Zita the Spacegirl, Cleopatra in Space, and Phoebe and Her Unicorn. For tween readers , talk up the Zaria Fierce books, which also incorporate Scandinavian myths (trolls!) and stars another strong, smart heroine.

Have a look at some of the art from Hilda and the Stone Giants, courtesy of the Nobrow website.

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More great news! Hilda is coming to Netflix in 2018!

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Posted in gaming, Graphic Novels, Non-Fiction, Teen, Tween Reads, Young Adult/New Adult

Box Brown gives us the real story of Tetris, the most addictive game EVER

tetris_1Tetris: The Games People Play, by Box Brown (October 2016, First Second), $19.99, ISBN: 9781626723153

Recommended for ages 12+

If you spent the better part of the early ’90s glued to your keyboard/gaming console/handheld, immersed in the video game Tetris, you’re not alone. I have logged many hours in front of my NES, rotating those little blocks to achieve the perfect fit. Box Brown’s graphic novel tells the story behind Tetris: the men who created it, and the game developers that almost went to war over bringing it to the masses.

We meet Alexey Pajitnov and his colleague, Vlad Pokhilko, computer scientists at the Moscow Academy of Science. In 1984, Alexey created Tetris in his spare time; it began life as freeware, being passed from friend to friend, coworker to coworker. This game was a phenomenon waiting to happen: it was addicting from the start; people were mesmerized. One story in the book illustrates a manager providing copies to his workplace colleagues, only to take the discs back and destroy them when office productivity declined.

We see the struggle between game developers and the tangled weave of rights for the game: Nintendo, Atari, and Sega all wanted it, and rights 0wnership was downright sketchy, with miscommunication and under the table deals leading to lawsuits. The story reads like an international thriller in parts, with all the trips to Moscow, international dealings, and theft and intrigue.

The story unfolds in two-color art, with game screen renderings and simple character drawings keeping readers focused on the story and the complexity of the game itself. In the story of Tetris, Box Brown also gives us the story of gaming: the pursuit of fun, and the role of gaming in art, culture, commerce, and intellect. From Lascaux cave paintings, which depict games, to artifacts of gaming pieces rendered in bone, to Senet, an Ancient Egyptian board game, to dice games, and finally, to smartphone gaming (where Tetris still lives on), the pursuit of fun, the joy of gaming, is part of human history.

This will go over well with gamers and history fans, graphic novel fans and anyone interested in business. There’s some good advice for businesses in the story of Tetris, especially for anyone interested in international licenses. Box Brown’s graphic novel is multilayered and well-rounded, with an abundance of information presented in an interesting and easy to digest format.

Box Brown is a New York Times–bestselling author. He wrote the best-selling graphic biography, Andre the Giant: Life and Legend. Take a look at some more of Tetris here, and head over to Box Brown’s author webpage and see more of his illustration work.

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And now, you can’t get the Tetris music out of your head, either. You’re welcome.

Posted in Early Reader, Graphic Novels, Intermediate, Non-Fiction, Non-Fiction, Non-Fiction

A touching portrait of a Canadian strongman: The Great Antonio

antonio_1The Great Antonio, by Elise Gravel (Oct. 2016, TOON Books), $12.95, ISBN: 978-1-943145-08-9

Recommended for ages 6-8

Antonio Barichievich was a bear of a man: he weighed as much as a horse, once wrestled a bear, pulled passenger buses full of people, and could eat 25 roast chickens and a dozen donuts in one sitting. He was also a beloved figure: an immigrant from Eastern Europe who loved his adopted country of Canada and its people. He was a wrestler and a strongman; he was a kind and gentle soul who twirled kids around on his gigantic braids, who lived simply, and could often be found in his neighborhood donut shop.

Even if you’re not familiar with The Great Antonio – I wasn’t, before this – this is a sweet tribute to a beloved public figure. The book is accessible to anyone, because it’s a story about a larger-than-life person who did larger-than-life things. Add bright and bold illustration to a story about a man that some people thought of in Paul Bunyan-type terms, even joking that he may have been from another planet – and you have a modern tall tale for a new audience.

A note from the author/illustrator at the end of the book explains her interest in Antonio. She “illustrates a little “About Me”, showing readers things she likes, like fart jokes, grumpy unidentified things, and strong and funny girl characters, which assures that I should probably become BFFs with her, because I like those things too, and my kids and the kids in my library know it. This will make life so much easier when I booktalk this book (and try to find more of her illustrated books in the US).

Check out Elsie Gravel’s website for more of her artwork and books. The Great Antonio‘s page on TOON Books will also have a link to an educator’s guide closer to pub date, so keep it bookmarked. The Great Antonio is a Level 2 TOON Book, so it’s appropriate for readers in grades 1-2 (but you can read it to younger – my 4 year old loved seeing Antonio swing kids from his braids and wrestle a bear). If your kids’ school uses Guided Reading, the book is appropriate for levels G-K, and it’s a Lexile BR-240.

As a biography, it’s pretty niche, at least here in the U.S., but as a story about a person who touched lives and made headlines, it’s a great read.  I love the art and the story, so I’ll see how this one does in my collection, especially with some booktalking/storytimes.

 

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Posted in Fiction, Fiction, Graphic Novels, Historical Fiction, Humor, Intermediate, Middle Grade, Tween Reads

Sibling antics in the Wild West: Varmints

varmints_1Varmints, by Andy Hirsch (Sept. 2016, First Second), $16.99, ISBN: 9781626722798

Recommended for ages 7-12

Set in the Old U.S. West, Opie and her younger brother, Ned, are orphaned siblings searching for the man who shot their Ma. Problem is, their Pa is THE bad guy – the kingpin, the big bad, cue the dramatic music at the mere mention of his name kind of bad. And he’s expert at not being found. Opie and Ned are undeterred, though; they mean to find their Pa and have some words: if they can just stop arguing with one another long enough to stay out of trouble, that is.

There’s a lot of action and dialogue in this first volume of Varmints. The sibling squabbling provides some quick-witted entertainment, and the explosions and fights, not to mention the cartoony art and bright colors, will hold kids’ interests. It’s a very old-school type of storytelling, with humor, wit, and pathos.

Good addition to graphic novel collections, especially where Westerns are popular; otherwise, a good secondary purchase. There’s a 2013 Varmints story, “The Coonskin Caper”, on Andy Hirsch’s website, along with links to his other work, including The Baker Street Peculiars, for fellow Sherlock Holmes fans who love a touch of the supernatural in just about anything. Check out some of his work on Adventure Time, Garfield, and The Regular Show, too.

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Posted in Fantasy, Fiction, Graphic Novels, Humor, Middle Grade, Tween Reads

Support Monster Journalism! Check out The Creepy Case Files of Margo Maloo!

margo_1The Creepy Case Files of Margo Maloo, by Drew Weing, (Sept. 2016, First Second), $15.99, ISBN: 9781626723399

Recommended for ages 8+

Charles F. Thompson just moved to Echo City with his family. He’s not thrilled, especially with their new digs: a creepy building his dad will be refinishing as the family lives there. Charles – an avid blogger – swears there’s a monster in his room, and he’s not wrong. Some of his toys go missing, and he knows he didn’t just misplace them. Charles is seriously freaked out: what if the monster tries to eat him?! A neighbor quietly slips him Margo Maloo’s number, and Charles’ whole world changes: Margo is a monster mediator. The monsters all know her; she knows all the monsters. She helps smooth relations between Charles and Marcus, the troll that lives in his building. Turns out Marcus is really upset that these awful humans are moving in and messing with his stuff! Once Margo sorts things out, and Charles has been exposed to this new world right under his nose, he’s hooked – freedom of the press demands that he write about this! Margo firmly puts the kibosh on Drew’s reporting, but lets him tag along on her missions. The Echo City monsters aren’t thrilled with Charles, but who knows? Maybe they’ll see Charles’ value as Margo’s assistant. After all, he and Marcus bonded over Battlebeanz toys!

Think of Charles as a kids’ Night Stalker, led by a hard-boiled, female, juvenile Philip Marlowe: She’s on a just a first-name basis with all the monsters in her town, and operates in the shadows, confidently keeping a balance between the monster world and ours. Charles is hilarious, whether he’s complaining about exotic new take-out or proclaiming that “information wants to be free!” (the librarian in me was so happy with that panel); Margo is the picture of cool and sassy, navigating both worlds with a self-assuredness most kids could only dream of, and the monsters themselves are very human: they worry about humans discovering them; they collect toys and knickknacks, and parents worry about their kids walking off when a stranger offers them candy, too. The cartoony art will appeal to kids without scaring them (or maybe, just give ’em a little frightened giggle).

There are three stories in this first volume, to start you off on the world of Margo Maloo. There are also pages from Charles’ notebook, with sketches and information about ghosts, goblins, ogres and trolls, the monsters he encounters in these first tales. If you want more Margo and can’t wait for the next volume, you don’t have to! Margo began life as a webcomic that’s still running, updating on Tuesdays and Thursdays. You can check it out at http://www.drewweing.com/, and while you’re at it, discover a few more comics on the site.

The Creepy Case Files of Margo Maloo is a fun addition to graphic novel collections, perfect for kids who are in Goosebumps mode and want something witty,  a little spooky, and a lot of fun.  margo_7

Posted in Fantasy, Fiction, Graphic Novels, Middle Grade, Tween Reads

Mighty Jack is a new twist on a beloved fable

mightyjack_1Mighty Jack, by Ben Hatke (Sept. 2016, First Second), $22.99, ISBN: 9781626722651

Recommended for ages 9+

Jack is home for the summer, taking care of his autistic sister, Maddy, while his mom works two jobs to make ends meet. Maddy doesn’t talk often, but when she does, it’s about something that she’s passionate about – and she’s passionate about the box of seeds she discovers at a flea market. Before Jack knows what he’s agreed to, he’s traded his mom’s car for the seeds. Maddy’s happy, but Mom is not.

The seeds are planted, and a magical garden grows, delighting Maddy and their neighbor, Lilly, until things get a little out of hand. When a dragon appears one night, telling Jack that there’s evil in the heart of the garden, Jack is faced with tough decisions and their consequences.

I’ve said it before, and I’ll say it again: I love Ben Hatke’s books. From Zita the Spacegirl to Little Robot, to his storybooks (Julia’s House for Lost Creatures and Nobody Likes a Goblin), I love his very human characters – even when they’re a little something other than human. He brings the magical garden to life with vibrant greens, reds, yellows and purples, and his dragon is beautiful and menacing, all at once. Hatke weaves a very real story about a struggling family into his fantasy tale, and that’s where his strength lies: making the everyday extraordinary.

This is a definite add to your graphic novel bookshelf, and you’ll find yourself wondering when the next volume is due out. Because there has to be one, right? After that ending? Don’t leave me hanging, Ben!

Take a look at some more of Mighty Jack:

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Posted in Animal Fiction, Early Reader, Fiction, Fiction, Graphic Novels, Humor, Intermediate

Ape and Armadillo TAKE OVER THE WORLD… Maybe.

ape-arm_1Ape and Armadillo Take Over the World, by James Sturm (Sept. 2016, TOON Books), $12.95, ISBN: 978-1-943145-09-6

Recommended for ages 6-8

Ape and Armadillo want to take over the world, but the whole plan seems a lot more fun for Armadillo – the ringleader, naturally – than it will be for Ape. While Armadillo gets to sneak in and get all the work done, Ape is stuck fighting spitting serpents, an army of robots, and escape through sewer tunnels – YUCK! Armadillo needs to learn how to compromise, or he may lose a friend and fellow Agent of Evil.

Kids will love this graphic novel that touches on a situation very familiar to kids: the bossy friend who wants everything done his or her way. Ape decides that he’s not going to be the flunky any more, and Armadillo has to adjust his own point of view and work – together with Ape – on a game that they can both play and enjoy equally. It’s a fun resolution, loaded with armor, magic wands, magical creatures, and butter pecan ice cream. Secondary Ape and Armadillo comics run at the bottom of each page, providing more insight into these characters and leaving me hoping we’ll meet this dynamic duo in more adventures to come.

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This is a good book to use when talking about feelings and playing nicely with others; the dialogue and art treats the audience respectfully and examines a potentially frustrating situation with honesty and humor. It’s a TOON Level 3 book, considered a chapter book comic for advanced beginners, so ages 6 and up will dig right in. TOON includes parent resources at the end of each book, including tips on reading comics with your kids, and levels breakdown: Lexile, Guided Reading, and Reading Recovery, and appropriate grades. There’s a Teacher’s Guide in progress, so check the Ape & Armadillo page on the TOON site to get yours when it’s ready.

I love James Sturm’s books. He just knows how to create great stories for kids, and get his messages across in a fun, bold way. He’s also written the Little Knight books with his fellow Adventures in Cartooning compatriots, and he’s written Birdsong: A Story in Pictures for TOON.