Posted in Middle Grade, Non-Fiction, Non-fiction, Tween Reads

Give your brain a workout with NatGeo Kids’ MASTERMIND!

mastermindMastermind, by Stephanie Warren Drimmer/Puzzles by Julie K. Cohen, (May 2016, NatGeo Kids), $12.99, ISBN: 978-1-4263-2110-8

Recommended for ages 8-12

Loaded with over 100 games, tests, and puzzles designed to “unleash your inner genius,” Mastermind is huge fun – and you learn stuff, too.

Guided through the book by cartoon characters Ima Genius and her canine sidekick Astro, Mastermind is all about the brain: each section is devoted to a different part of our brains and features sections like How it Works, where readers are guided through a step by step process of each part of the brain makes operations like sight, muscle movement, smell, and memory happen; fun facts and wild photos help break it all down for readers. Time Trials challenge readers to solve puzzles while timing themselves, and a final quiz in each chapter, called Test Your S.M.A.R.T.S. (Superior Mental Acuity and Rationality Testing System), pop up in each section, so budding geniuses can witness themselves becoming smarter with each section. A fun Mastermind Meter lets you track the progression of your genius through the book.

I had a great time reading and playing the games in Mastermind. The facts and real-life stories are interesting and fun, and there’s a ton of information to be learned here. Each section of the book looks at a different part of the brain and how we use them, from our senses, to identifying sounds, to mental map making and memory. Beginning with a maze through a highlighted part of the brain (to get your brains ready, naturally), readers learn how animals use their brains for similar purposes, and Weird Science introduces us to people living with brain issues that make them see things differently; for instance, hemospatial neglect causes someone to ignore things on one side – imagine only shaving half your face?

This will be destroyed in circ, because kids are meant to write in this book, but it won’t stop me from adding it as a great birthday or holiday gift to a few budding geniuses on my list. There are tons of ideas in this book for teachers and librarians, though; you can get the kids fired up with your own timed code challenges or have them figure out which genius they gel best with. The Mastermind website offers two downloadable puzzles, and a genius personality quiz kids can take online. All in all, Mastermind provides some fun and makes you think, which is really what learning should be all about.

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Posted in Uncategorized

Real or Fake? Wacky facts and far-out fib from NatGeo!

real or fakeReal or Fake? Far-Out Fibs, Fishy Facts, and Phony Photos to Test for the Truth, by Emily Krieger, (May 2016, National Geographic Kids), $7.99, ISBN: 978-1426324055

Recommended for ages 7-12

What a fun way to get kids learning – give them the craziest stories, and show them that truth is truly stranger than fiction. Real or Fake? is loaded with news stories – some are real, some are made up, but can readers figure out which is which? Answers are explained on a following spread, and a meter icon shows readers whether the story is “Honest Abe”, “A Little White Lie”, or a “Big Ol’ Whopper”. Fun Facts are sprinkled throughout the book – did you know it’s illegal to throw away food in Seattle? – and Real or Fake flash challenges, where kids are presented with a handful of fast facts that they have to call real or bogus on, round out the book. Crazy, funny collage art punches up the fun factor in this little book that’s packed with information.

I’m going to use some of these in a trivia contest with the kids at my library. Takeaway fact from this book: The stinky smell of blue cheese and sweaty feet is caused by the same bacteria. You’ll never look at your socks the same way again, and I can’t wait to introduce that tidbit at my next Discovery Club. Unsee that, kiddos!

 

Posted in Guide, Intermediate, Middle Grade, Non-fiction, Non-Fiction, Tween Reads

Sleepover Party is a great guide to a fun girls’ nights in!

sleepoverSleepover Party, by DK Publishing, (May 2016, DK Children), $14.99, ISBN: 9781465450975

Recommended for ages 8-12

Sleepovers are a part of life for tweens, especially tween girls. It’s socializing, it’s girl time, it’s just fun. DK’s new guide to sleepover parties is going to be a hit with the tween set: it’s got everything to plan sleepovers with five great themes: Pamper Party (aka, spa night), Campout, Fashion, Pop Star, and Movie Night. Loaded with games, activities, and craft ideas, this book is a hit for girls who want to kick their sleepover game up a notch.

I love DK books. I’ll say it a hundred times, and then, a hundred times more. I love their step-by-step guides to crafts, their detailed photos for everything, and their uncanny ability to make books that kids want to grab off the shelves. I love that I can use some of these ideas for my own Summer Reading programs (I am ALL over Fashion and Pop Star activities for the kids here). There are templates, recipes, and quizzes galore to get everyone talking, too – no lonely girl sitting on the bed with a cat while the others are chattering away and doing each other’s nails this time!

There are exclamation points throughout the book, used as callouts to let kids and parents know when cutting or use of sharps (like a needle, to thread candy for bracelets – YUM) is necessary and adult supervision may be required.

Add this one to your collection where you have tween girls who want some fun and crafty activities.