Posted in Fantasy, Fiction, Fiction, Graphic Novels, Intermediate, Middle Grade, Tween Reads

Comic Quests: Choose your own comic book adventure!

Quirk has such fun books, don’t they? Who else would find authors and illustrators that give us The X-Files and Buffy the Vampire Slayer pictures books, Star Wars as the Shakespearean masterpieces we all know they are, and now… Choose Your Own Adventure graphic novels in their Comic Quests series?

Released in September, there are two Comic Quests adventures: Knights Club and Hocus & Pocus. The rules are closer to role-playing games than merely choose your own adventure comics; readers will collect supplies, solve puzzles, and keep track of food and supplies for themselves and any familiars and pets they’re traveling with on their own handy dandy Quest Tracker – tabletop gamers will recognize the similarity to character sheets for roleplaying games like Dungeons & Dragons. Don’t worry about destroying your book, though – there are free, downloadable PDFs online. Librarians, consider putting a note on the covers of your copies to let your readers know this.

Knights Club: The Bands of Bravery, by Novy, Shuky, and Waltch/Translated by Melanie Strang-Hardy, (Sept. 2018, Quirk Books), $13.99, ISBN: 978-1-68369-057-3

Ages 8-12

Originally published in France in 2012, this first Knights Club adventure takes place in the year 1012, in the kingdom of Louis the Little. The Royal Order of Knights help keep the peace in Louis’ kingdom, and three farming brothers dream of joining their ranks. They set off to join Knights School, and that’s where the fun begins. Readers get to select which brother they want to be, and the adventure unfolds, questing through snowy mountains, dark forests, and mysterious lakes. Readers get to solve riddles, seek out magical objects, and choose their own path by following numbered panels through to the end of each tale. Panels are in color, and the storytelling pace moves along, but some challenges can be a little daunting for readers who are expecting a simple choose your own adventure story. My suggestion? Make it into a roleplaying program, and invite kids to learn how to play as they read! You may be creating your next generation of Dungeons & Dragons players, after all.

Knights Club: The Message of Destiny is the second book in the series and will be available in January 2019.

Hocus & Focus: The Legend of Grimm’s Woods, by Gorobei and Manuro, (Sept. 2018, Quirk Books), $13.99, ISBN: 9781-168369-055-9

Ages 8-12

Originally published in France in 2016, Hocus & Focus takes place in a more fairy tale-inspired fantasy world where readers can choose to be either a male (Hocus) or female (Pocus) character, choose a pet and keep it fed, and go on an adventure where you can discover gingerbread houses, make your way through a brain-teasing forest, and find missing children. There are numbered paths and riddles to be solved in order to advance, and panels are in full-color, just like the Knights Club. Gameplay can be a bit of a challenge – there’s one riddle where I had to count spots on baby wolves in order to get the next panel number that confounded me time and again (“is that a spot, or an ink blot? My ARC is black and white!”), so you may want to mark up your own ARC, if you have one, or keep a handy document of answers for kids that approach you needing help.

Hocus & Pocus: The Search for the Missing Dwarves is the second book in the series and will be available in January 2019.

All in all? A fun series of brain teasers for kids, and a nice way to side-eye anyone who says comics and graphic novels aren’t real reading!

Posted in Fantasy, Fiction, Fiction, Graphic Novels, Humor, Intermediate, Middle Grade, Tween Reads

Little Knight and Edward return: Hocus Focus!

hocus-focus_1Hocus Focus, by James Sturm, Alexis Frederick-Frost, and Andrew Arnold, (Jan. 2017, First Second), $14.99, ISBN: 9781596436541

Recommended for ages 7-12

I love the Little Knight graphic novels from First Second! The latest adventure has Little Knight and her ever-present and faithful steed, Edward, learning magic. Well, right now she’s peeling turnips, but the wizard swears it’s teaching her patience! When the wizard turns his back for just a second, Little Knight steals his magic wand and spell book to learn some magic on her own, and gets much more than she bargained for when her spell merges Edward with a worm to create a giant, hungry, horseworm!

If you’ve never picked up a Little Knight graphic novel, there are a bunch to choose from, but don’t worry – you don’t need to read them in any kind of order. Each story has a young knight, her faithful horse, and a fun adventure. That’s all you need to know! The lesson in this book is all about patience; something Little Knight learns about after rushing her magic lessons. The art is cartoony and fun, bright and bold. The endpapers have the usual goofy how-to-draw tutorials, including Little Knight as a tuba player, Edward busting some sweet dance moves, and the Wizard’s Magical Mix-‘Em-Up Cauldron of mashups.

 

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