Posted in Fiction, Graphic Novels, Middle Grade, Teen, Tween Reads, Uncategorized, Young Adult/New Adult

Two more original DC graphic novels! Gotham High and My Video Game Ate My Homework

I missed the boat on this one when they pubbed on April 7th, but now, you have no excuse: two more DC original graphic novels have been out for a month now, and I am about to rave them. I picked up these advance copies at ALA Midwinter earlier this year, and had the best conversation with the folks at the DC Booth. I hope you’re all safe and sound, if you’re reading this, and trust me, I’m working my way through the stack o’graphic novels you were kind enough to send me home with.

Gotham High, by Melissa de la Cruz/Illustrated by Thomas Pitilli, (April 2020, DC Comics), $16.99, ISBN: 9781401286248

Ages 12-17

Melissa de la Cruz is a YA powerhouse: my middle graders can’t get enough of her Descendents novels, and my teens and YA readers devour her Alex and Eliza books. She can navigate complicated relationships between her characters, and who gets more complicated than the Joker, Catwoman, and Batman? Right? Gotham High is a YA take on Bruce, Selina, and Jack as teens – no capes, no superpowers, just the baggage they already come with (SO much baggage). Bruce is 17, just kicked out of boarding school, and has too many ghosts, in the form of memories, inhabiting stately Wayne Manor. Selina Kyle used to be the girl next door, now a Gotham High student that hangs out with Jack Napier, class clown with a heck of a mean streak. Bruce falls in with the two, and finds himself involved in a love triangle of sorts. But a kidnapping rocks Gotham High, and Bruce is thrust into the role of detective to get to the bottom of things.

Taking away the capes, gadgets, and makeup, Melissa de la Cruz gives us three incredibly complex, flawed characters, and brings us into their contentious friendship. She gives us chilling moments and dread realizations about the people each character will eventually become – with or without a costume. She makes them easily relatable and recognizable, and artist Thomas Pitilli gives us realistic characters with his artwork, with all the rah-rah high school spirit we expect to find in a high school hallway to the anger always simmering below the surface for each character. He captures the spirit of high school, in all its internal chaos, with style.

 

My Video Game Ate My Homework, by Dustin Hansen, (Apr. 2020, DC Comics), $9.99, ISBN: 9781401293260

Ages 8-12

This is a fandom-filled graphic novel that kids and grownups alike will love Dewey is a 13-year-old kid on the verge of flunking science when he and his friends gets sucked into a video game adventure that presents them with challenges, fights with digital monsters, and puzzles to solve. Loaded with sight gags and wink-nudges to video games, con life, and overall fandom, kids (and big kids, like me) will see themselves in Dewey and Co.

The book encourages readers to problem solve and emphasizes the importance of cooperation and teamwork. The cartoony-realistic style and fantasy monsters are so much fun – perfect story to introduce if you have Dungeons & Dragons fledgling fans. If you have Secret Coders readers, give them this book, which will continue challenging their problem-solving skills and captivating them with a fun storyline.

Dustin Hansen’s also written the Microsaurs series, which never stays on my library shelves. (Which means I probably need to order them for my kid, because he would LOVE them.) I got to talk to him at Midwinter, and he’s one of the nicest people ever.

Posted in Fantasy, Tween Reads

Oddkins – A Dean Koontz tale for middle graders

oddkinsOddkins, by Dean Koontz, (2012,Open Road Media). $6.99/ebook, ISBN: 9781453265901

Recommended for ages 8-12

Toymaker Isaac Bodkins loved to make toys for children. He even gave them a little something special, so the toys were able to help children going through a rough time. He called them his Oddkins, and he loved them. Right before he died, he asked Amos the Bear to find a fellow good-hearted toymaker in The City, and let her know that she’d been selected to receive his gift and become the new toymaker. Amos, a sweet and brave bear, set out with a group of Oddkins to do just that – but just as Isaac Bodkins died, a group of darker toys woke up in the same house. They were the toys made by the previous toymaker, a dark, evil man who hated children and made toys that would hurt them. These toys have been awakened and tasked with stopping the Oddkins, while the dark presence finds another toymaker that will serve his purposes.

Thus begins the tale of Oddkins by horror novelist Dean Koontz. It’s a classic good vs. evil tale, albeit a bit heavy on Christian allegory. The good toys have to learn to work together to accomplish their task, and the bad toys are single-minded in their purpose – to destroy the good toys and help the new, evil toymaker ascend to power. It’s a pretty simply-told tale that should keep middle graders’ attention with some well-paced action and conflict.

The book was originally published in 1988, but brought back as a digital edition by Open Road Integrated Media. It’s available on Amazon.com.