Posted in Fantasy, Fiction, Middle Grade, Tween Reads

Tales from the TBR: On the Island of the Mad Magician

On the Island of the Mad Magician: An Interactive Tale from the Realm of Goblin, by Eric Grissom/Illustrations by Ava Grissom, (Oct. 2023, Frankenstein’s Daughter), $8.99, ISBN: 978-0988951679

Ages 8-12

One of my favorite books to come out in 2021 was a graphic novel about a goblin on a quest for vengeance that became a journey of self-discovery. It’s called Goblin, and there’s a sequel, The Wolf and the Well, that came out last summer. I start with that because Eric Grissom was wonderful enough to send me a PDF of his then-upcoming book, On the Island of the Mad Magician, just as I had a few ups and downs that kind of sent me out of control of my inbox, reviews, and life for about a year. But as I get on top of my inbox, past and present, I’m trying to do right by folks, and Mr. Grissom is on the top of that list.

On the Island of the Mad Magician is a choose-your-own-adventure type story, which is just so much fun. I grew up with the Choose Your Own Adventure series which has made a comeback in recent years. I enjoy choose your own adventure-type storytelling because 1) it puts decisions in the readers’ hands, and 2) it’s basically an RPG (role-playing game), which is awesome, because I teach kids RPGs here at my library.

Here’s the story: told in the first person, you are a kid working at your family’s inn, when a strange old man shows up on the same night that there’s a huge storm. Your mom puts him out when he tries to pay for lodging with what looks like a trinket; you follow as you do your clean-up for the evening, and quietly accept the man’s trinket: SURPRISE! It’s not just a trinket, it’s mysterious crystal pendant that transports you to an island. Now, it’s up to you: your choices will either steer you safely around dangerous adventures and return you home, or… not. There are over 40 possible endings, with a heck of a lot more choices on the way through. This is a book that you’re going to enjoy again and again, whether you burn up in a library (sigh… of course I did) or safely find your way off the island. Black-and-white illustrations from Ava Grissom add to the atmosphere and make this an overall fun read. Give this one an add to your fantasy shelves… heck, host a read-aloud and turn it into an RPG. It’s that much fun.

Posted in Fiction, Fiction, Graphic Novels, Intermediate, Middle Grade, Non-fiction, Non-Fiction

Graphic Novel rundown

As I continue scaling Mount TBR, I’ve got some good graphic novels to share!

Batcat, by Meggie Ramm, (March 2023, Amulet Books), $13.99, ISBN: 9781419756573

Ages 7-10

Batcat is a round, pink, half-bat and half-cat who lives alone in their oak tree home on Spooky Island. They love mushroom pizza and junk food, video games, and being alone – until the day when a ghost decides to haunt their home. Batcat is besides themselves: the ghost is SO RUDE! The ghost is constantly talking, and commits the cardinal sin of eating Batcat’s ice cream. Fed up, Batcat heads to the Island Witch for a spell to get rid of the ghost, and ends up on a journey for the ingredients to mix up the spell. First, Batcat has to go to the Cavernous Caves, where bats tell Batcat that they aren’t batty enough to be a bat. Then, it’s off to the Whispering Cemetery, where the cats that live there tell Batcat that they’re not committed to being cat enough. Batcat is frustrated and sad: why do they have to be one thing or the other? That’s the whole point of Batcat: it’s perfectly fine to be yourself, and don’t let anyone pressure you into being something you’re not comfortable with. Batcat is a delightful story about embracing our own individuality, delivering a strong, sweet message to readers throughout the story: “The Island Witch was neither a good witch nor a bad witch. She was somewhere in between. Batcat liked that, as they were neither one thing nor another themselves”. This message runs throughout the story, and some readers may notice the bright, vibrant colors running throughout the story map to the colors of the Nonbinary flag. Full of humor and moments of self-awareness and acceptance, Batcat is an adorable story about finding friendship and discovering our place in the world.

Batcat has a starred review from School Library Journal.

 

 

History Comics: Rosa Parks & Claudette Colvin: Civil Rights Heroes, by Tracey Baptiste/Illustrated by Shauna J. Grant, (Jan. 2023, First Second), $19.99, ISBN: 9781250174215

Ages 9-13

The History Comics series is another nonfiction graphic novel win. The kids in my library love them, and First Second’s strong author and illustrator teams make for a winning combination of solid writing, pacing, and art. Rosa Parks & Claudette Colvin: Civil Rights Heroes brings Claudette Colvin’s story to the forefront. Most people think that Rosa Parks was the first person to refuse to move to the back of the bus during the Jim Crow South, but 15-year-old Claudette Colvin was actually the first. Narrated in Colvin’s voice, readers get a summation of life during segregation and the seeds of activism planted by her teacher, Mrs. Lawrence, who told her class the unvarnished truth about history: “Are you who theysay you are? Or are youwho you say you are?” The narrative moves into Colvin’s arrest and trial, her civil rights work, and how Parks and Colvin knew one another long before Rosa Parks’s defining moment in Montgomery, which led to the Montgomery bus boycott. While covering history, Baptiste also gives a glimpse into Colvin’s and Parks’s life, providing a look at the people behind the legends. Baptiste, a bestselling middle grade author, knows how to write for her audience and provoke feelings of frustration, anger, and the desire for change. She does not shy away from the ugly side of history, touching on Emmett Till’s violent murder and Recy Taylor’s rape at gunpoint. Grant’s expressive illustrations bring Baptiste’s words to life and keep readers engaged. Afterwords from Baptiste and Grant complete the back matter. An essential addition to civil rights, social justice, and graphic novel nonfiction collections.

The Zinn Education Project has webpages dedicated to Colvin, including a Day in History link to March 2, 1955, when she refused to give up her bus seat, with links to more resources. There is a wealth of information on the Montgomery Bus Boycott, including History.com, Encyclopedia Britannica, the National Women’s History Museum, and the Encyclopedia of Alabama.

 

Codex Black (Book One): A Fire Among Clouds, by Camilo Moncada Lozano, (Apr. 2023, IDW Publishing), $16.99, ISBN: 9781684059591

Ages 12+

Set in 15th century Mesoamerica, the first book in the Codex Black series is an adventure bringing together Donají, a teen Zapotec girl who sets out on a journey to find her father, and Itzcacalotl, a teen Mexica warrior, who happens to have wings. Together, along with the god that lives inside Donají’s poncho, the two face monsters and defend villages, while trying to solve the mystery behind Donají’s father’s disappearance. Originally a webcomic on Tapas, Codex Black: A Fire Among Clouds makes a seamless transition to graphic novel. Lozano weaves a hero/heroine’s journey with fantastic and historical elements, rich in pre-Columbian history. The vibrant artwork, the expressive characters, the historical clothing, and cultural details are all breathtaking. Perfect for middle school into high school readers, this is what to hand your readers that have moved beyond (but never away from) Rick Riordan and Rick Riordan Presents adventures.

Want to learn more about the differences between Webtoons and Tapas? Check out this helpful article. Teachers Pay Teachers has some good resources for Mesoamerican studies, too: Tony the Tourist has reading passages; Teaching to the Middle has passages on Mayan religions; Mama Made Resources has reading comprehension on the Olmecs; Carroll’s Curations has a Mesoamerican Overview presentation on Powerpoint, and SimplyKristalClear has a Mesoamerican Geography document.

 

What Happens Next?: Talent Show Troubles, by Jess Smart Smiley, (Apr. 2023, First Second), $12.99, ISBN: 9781250889263
Ages 7-10

The Choose Your Own Adventure model works so well with this funny graphic novel about Megan, a tween targeted by seagulls and determined to do her part in making the school talent show a success. As readers make choices throughout the story, they’ll encounter dogs pooping backstage, a sick stage manager (or is it more?) and a wanted bandit – and that’s just a few of the wacky events in store for readers. Each turn of the page brings new decisions and consequences; there are over 100 paths and 29 endings available, meaning a LOT of re-reads in this book’s future. Bold cartoon art and hilarious dialogue makes this a graphic novel that readers are going to enjoy the first time and the hundredth time. What Happens Next?: Science Fair Frenzy just hit shelves in June, so pair them up. Booktalk this one to your storytellers who enjoy having some control over the outcome of a story.

Jess Smart Smiley’s webpage has links to events, animated stickers, and info on joining his First Readers Club, where readers can read his newest books for free while giving him feedback.

More to come!

Posted in Fantasy, Fiction, Fiction, Graphic Novels, Intermediate, Middle Grade, Tween Reads

Comic Quests: Choose your own comic book adventure!

Quirk has such fun books, don’t they? Who else would find authors and illustrators that give us The X-Files and Buffy the Vampire Slayer pictures books, Star Wars as the Shakespearean masterpieces we all know they are, and now… Choose Your Own Adventure graphic novels in their Comic Quests series?

Released in September, there are two Comic Quests adventures: Knights Club and Hocus & Pocus. The rules are closer to role-playing games than merely choose your own adventure comics; readers will collect supplies, solve puzzles, and keep track of food and supplies for themselves and any familiars and pets they’re traveling with on their own handy dandy Quest Tracker – tabletop gamers will recognize the similarity to character sheets for roleplaying games like Dungeons & Dragons. Don’t worry about destroying your book, though – there are free, downloadable PDFs online. Librarians, consider putting a note on the covers of your copies to let your readers know this.

Knights Club: The Bands of Bravery, by Novy, Shuky, and Waltch/Translated by Melanie Strang-Hardy, (Sept. 2018, Quirk Books), $13.99, ISBN: 978-1-68369-057-3

Ages 8-12

Originally published in France in 2012, this first Knights Club adventure takes place in the year 1012, in the kingdom of Louis the Little. The Royal Order of Knights help keep the peace in Louis’ kingdom, and three farming brothers dream of joining their ranks. They set off to join Knights School, and that’s where the fun begins. Readers get to select which brother they want to be, and the adventure unfolds, questing through snowy mountains, dark forests, and mysterious lakes. Readers get to solve riddles, seek out magical objects, and choose their own path by following numbered panels through to the end of each tale. Panels are in color, and the storytelling pace moves along, but some challenges can be a little daunting for readers who are expecting a simple choose your own adventure story. My suggestion? Make it into a roleplaying program, and invite kids to learn how to play as they read! You may be creating your next generation of Dungeons & Dragons players, after all.

Knights Club: The Message of Destiny is the second book in the series and will be available in January 2019.

Hocus & Focus: The Legend of Grimm’s Woods, by Gorobei and Manuro, (Sept. 2018, Quirk Books), $13.99, ISBN: 9781-168369-055-9

Ages 8-12

Originally published in France in 2016, Hocus & Focus takes place in a more fairy tale-inspired fantasy world where readers can choose to be either a male (Hocus) or female (Pocus) character, choose a pet and keep it fed, and go on an adventure where you can discover gingerbread houses, make your way through a brain-teasing forest, and find missing children. There are numbered paths and riddles to be solved in order to advance, and panels are in full-color, just like the Knights Club. Gameplay can be a bit of a challenge – there’s one riddle where I had to count spots on baby wolves in order to get the next panel number that confounded me time and again (“is that a spot, or an ink blot? My ARC is black and white!”), so you may want to mark up your own ARC, if you have one, or keep a handy document of answers for kids that approach you needing help.

Hocus & Pocus: The Search for the Missing Dwarves is the second book in the series and will be available in January 2019.

All in all? A fun series of brain teasers for kids, and a nice way to side-eye anyone who says comics and graphic novels aren’t real reading!

Posted in Early Reader, Fiction, Fiction, Middle Grade

The Joker’s Dozen: A Batman Choose Your Own Adventure!

cover52077-mediumThe Joker’s Dozen, by Laurie S. Sutton/illus. by Ethen Beavers (2015, Capstone) $6.95, ISBN: 9781434297112

Recommended for ages 7-12

The Joker is back! This time, he’s turning the good people of Gotham City into giggling thieves! It’s up to you to help Batman this time- is he outnumbered, or are the odds pretty evenly matched? What weapon should he use? Will he save the city, or will Joker have the last laugh? You make the call, you choose the adventure!

This is a pretty quick and easy read for young readers who are comfortable with chapter books. Unlike traditional Choose Your Own Adventure Books, these are really just different scenarios, not really affected by the choices you make. Which, for a younger reader, is probably the best way to go. With 12 different endings, this will be a book that kids will get a different experience with time and again- there are a multitude of different choices and stories readers can create!

This is a fun book to have handy for the kid who’s always bored. (You know the kid.) There’s some great Batman artwork from DC comic artist Ethen Beavers, with fast-paced storytelling and a sense of control over the story. For only $6.95, expect this book to see some action, in your home, classroom, or library.